In this special episode of XojoTalk, Paul talks Star Wars The Force Awakens with Bob Keeney and Marc Zeedar. The first few minutes are spoiler-free, but the rest of the podcast is spoiler-filled, so go see The Force Awakens first!
Month: December 2015
When doing a lot of manipulation to a TextArea’s contents under Cocoa, performance can suffer due to the underlying NSTextView doing work on layout and glyph selection. This can be sped up by telling the text view that you’re going to begin editing. You can do this by using a few Cocoa Declares.
Everyone loves SQLite. It is everywhere, it is fast and it is easy to use. Want to know how to make it even faster?
Did you know that you can create scripts to control the Xojo IDE? And many of these scripts could be real time savers.
From time to time we see the issue raised where floating point values are not exact like we can write in the code editor or on paper. Usually the confusion or complaint is worded like “I can’t get my double value to be precise like in the string” or “It’s not the same as I get doing it by hand”.
During my keynote address last April at XDC, the Xojo Developer Conference, I said that we would be adding Retina support (the OS X feature that provides for ultra-high resolution displays) to the OS X framework in the 4th quarter of this year. We have been working very hard on Retina support both for the OS X framework and for the IDE itself. We didn’t want to stop there though. Windows also supports ultra-high resolution displays. For Windows, this technology is called HiDPI. Xojo is a cross-platform tool so we decided we should support both Retina and HiDPI, and do it in such a way that you don’t have to do much of anything and they just work.
It’s time again for Hour of Code! The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can participate in Hour of Code, from ages 4 to 104. At Xojo, we are again participating in this wonderful way to help people learn to program.
With the release of Xcode 7, Apple combined the iOS and Mac Developer programs into a single Developer Program. Previously these programs were $99/year for each and now they are $99/year for the combined Apple Developer Program which lets you create and deploy apps for iOS and OS X.