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Tag: Apple

Clear the iTunes Apple Music Cache on macOS and Windows

I love listening to music and have been a happy Apple Music subscriber since it was first released in 2015. Having access to 30 million songs is great even if I mostly just listen to the ones in the “Hard Rock” category (current favorite song: You Don’t Know by Kobra and the Lotus). Unlike some other streaming services, when you listen to a song with iTunes that has not been downloaded to your computer, it does not technically stream it while it’s playing. Instead iTunes downloads the full song to a cache folder and plays it locally from there. This has the advantage of there being fewer stutters as the song is playing, but does mean it takes a moment before the song starts playing the first time. Subsequent plays of the same song are instant, though, since it doesn’t have to download it again which may also save you some Internet data usage. A notable downside to this design is that it also means that these songs are using up space on your drive and with today’s smaller SSDs often every bit of space counts. It doesn’t appear that this space is ever cleared by iTunes, either.

These songs files are saved in a cache folder buried in hidden folders on macOS and Windows, which you can get to manually if you are comfortable with the command line.

Alternatively, you can easily make a quick Xojo app to do it for you.

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A Cure For iOS App Obesity

John Gruber of Daringfireball.net recently wrote about the problem of so many iOS apps being over 100MB in size, which means they cannot be updated over a cellular connection. It really stinks to be forced to wait until you can get on WiFi just to update an app. And it can be especially bad if you really depend on the app.

Yesterday he mentioned that a big part of the problem is that apps written in Swift (and some other tools) end up bundling in a lot of standard libraries and developers don’t take the time to consider the ways in which they can trim their overweight apps down to size before shipping updates.

But you don’t have to be knowledgable about the many techniques you will need to trim your iOS apps. There is simpler solution to this problem: write your iOS apps in Xojo.

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Daring to Defy Software Extinction: A Limited History of Development Tools

In 1998 Steve Jobs was the interim CEO of Apple and trying to keep his unprofitable company from sinking into bankruptcy. Just the previous year, when asked what he would do if he were in charge of Apple, Dell CEO Michael Dell said, “I’d shut it down and give the money back to the shareholders.”

The Mac had single digit marketshare. Creating a development tool, independently of Apple or any company that makes a platform such a tool would support, was considered a fool’s errand. There were plenty of tools available from large companies. Apple made MPW (the Macintosh Programmer’s Workshop). Symantec created THINK C. Metrowerks developed CodeWarrior.  IBM’s VisualAge. Macromedia Flash. If you needed to create a cross-platform desktop app, you’d be told to look no further than SUN Microsystems Java: THE cross-platform language. We were all promised that Java was going to run on everything from our computers to our cars to our can openers. Java was the safe and popular choice. Developers made up only about 5% of computer users anyway. Honestly, who would be crazy enough to launch a new development tool in a  market crowded by giants?

We were.

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Thoughts On WWDC 2017

This morning Tim Cook offered Apple’s keynote for WWDC 2017, where he focused on the new technology that is coming from Apple for developers, though there was not much on the API specifics. Over the last few years we’ve expanded our support for macOS by adding new platform features and we will continue to add new features to Xojo iOS. We’ll be looking at Apple’s product direction for new ways to advance Xojo and expand your ability to build cross-platform apps quickly and simply with Xojo.

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Xojo Draw in the App Store

Want to see how easy it is to make an iOS app with Xojo? Check out Xojo Draw in the App Store. Released last week at the start of XDC 2016, Xojo Draw is an enhanced version of the Xojo Doodle sample project that is included with Xojo. Working on both iPhone and iPad, Xojo Draw lets you draw with touch and save your creations to the camera roll or send to other apps.

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