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	<title>Performance Tuning &#8211; Xojo Programming Blog</title>
	<atom:link href="https://blog.xojo.com/tag/performance-tuning/feed/" rel="self" type="application/rss+xml" />
	<link>https://blog.xojo.com</link>
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		<title>When Doing More Is Faster: A Curious Xojo Performance Test</title>
		<link>https://blog.xojo.com/2026/01/05/when-doing-more-is-faster-a-curious-xojo-performance-test/</link>
		
		<dc:creator><![CDATA[Geoff Perlman]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 20:45:13 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[ARM64]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Performance Tuning]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=15751</guid>

					<description><![CDATA[I ran across something recently that had me truly scratching my head. My goal was to measure how much extra time it would take for&#8230;]]></description>
										<content:encoded><![CDATA[
<p>I ran across something recently that had me truly scratching my head. My goal was to measure how much extra time it would take for some additional functionality I wished to add to a project. The initial code was performing a query on a table in a database and then looping through the RowSet returned to populate five columns of a DesktopListBox with each row from the RowSet. I created a new project to test a simple form of the code. I added some code to measure the performance in microseconds. Next, I created an identical test except this time there was an extra line of code inside the loop that assigned a DatabaseRow from the RowSet to the row&#8217;s RowTag. This was the extra functionality I wanted. The tests would show me the cost of this functionality in terms of performance.</p>



<h2 class="wp-block-heading">Test 1</h2>



<pre class="wp-block-code"><code>Var rs As rowset = SQLiteDatabase1.SelectSQL("SELECT invoices.invoiceno, invoices.invoicedate, invoices.invoiceamount, customers.firstname, customers.lastname FROM Invoices JOIN Customers ON invoices.customerid = customers.id")
Results1.RemoveAllRows
Var grandTotal As Integer
Var totalIterations As Integer  = 10
For i As Integer = 1 To totalIterations
  Var start As Integer = System.Microseconds
  For Each row As databaserow In rs
    ListBox1.AddRow(rs.Column("InvoiceNo"), rs.Column("lastname"), rs.Column("firstname"), rs.Column("InvoiceDate"), rs.Column("InvoiceAmount"))
  Next
  Var stop As Integer = System.Microseconds
  Var total As Integer = stop - start
  grandTotal = grandTotal + total
  Results1.AddRow("Test " + i.ToString + ": " + total.ToString)
Next
Var avg As Integer = grandTotal / totalIterations
results1.AddRow("Average: " + avg.ToString)</code></pre>



<h2 class="wp-block-heading">Test 2</h2>



<pre class="wp-block-code"><code>Var rs As rowset = SQLiteDatabase1.SelectSQL("SELECT invoices.invoiceno, invoices.invoicedate, invoices.invoiceamount, customers.firstname, customers.lastname FROM Invoices JOIN Customers ON invoices.customerid = customers.id")
Results2.RemoveAllRows
Var grandTotal As Integer
Var totalIterations As Integer  = 10
For i As Integer = 1 To totalIterations
  Var start As Integer = System.Microseconds
  For Each row As databaserow In rs
    ListBox1.AddRow(rs.Column("InvoiceNo"), rs.Column("lastname"), rs.Column("firstname"), rs.Column("InvoiceDate"), rs.Column("InvoiceAmount"))
    <strong>ListBox1.RowTagAt(ListBox1.LastAddedRowIndex) = row</strong>
  Next
  Var stop As Integer = System.Microseconds
  Var total As Integer = stop - start
  grandTotal = grandTotal + total
  Results2.AddRow("Test " + i.ToString + ": " + total.ToString)
Next
Var avg As Integer = grandTotal / totalIterations
results2.AddRow("Average: " + avg.ToString)</code></pre>



<p>I assumed the second test would take longer since it&#8217;s doing the extra step of assigning the row to the RowTag property. However, when I ran the test, something curious occurred. The second test, rather than taking more time to complete, took <em>less</em>. This made no sense to me. It&#8217;s doing <em>more</em> so it should take longer. It&#8217;s not logical that asking it to do more would result in the task taking less time. After examining my code, I could not find any issues with it.</p>



<p>I modified the code to run each test 10 times then compute the average of all 10 tests. Depending on the run, the average time for Test 2 was nearly always shorter. Occasionally the average for Test 1 would be shorter than Test 2 but rarely. In fact, on my M4-based MacBook Pro, Test 2&#8217;s average was, in most cases, anywhere from 5% to 25% faster than Test 1. Next I tested it on an M1-based MacBook Pro with similar results. Then I tested it on an x86-based PC running Windows 11. This time Test 2 was slightly slower than Test 1 as I had been expecting from the beginning. Last but not least, I tested on Windows 11 running via Parallels on my MacBook Pro, compiling for ARM-64. In this test, Test 2 was indeed faster. I tried running these tests by changing the order (Test 1 then Test 2 followed by Test 2 then Test 1) and by quitting between runs. None of that seemed to matter.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="693" src="https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x-1024x693.png" alt="" class="wp-image-15752" srcset="https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x-1024x693.png 1024w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x-300x203.png 300w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x-768x520.png 768w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x-1536x1040.png 1536w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.10@2x.png 1628w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="693" src="https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x-1024x693.png" alt="" class="wp-image-15753" srcset="https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x-1024x693.png 1024w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x-300x203.png 300w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x-768x520.png 768w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x-1536x1040.png 1536w, https://blog.xojo.com/wp-content/uploads/2026/01/CleanShot-2026-01-05-at-13.37.17@2x.png 1628w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>The difference appears to be ARM. It could be the compiler or the CPU. Our Director of Engineering, Travis Hill, suspects that perhaps something like the branch predictor in the CPU is hopping a <em>tiny</em> bit faster because of the extra assignment and thus can better predict the next operation with the For Each loop. That could be. The timing is in microseconds so the difference is so small that for my purposes, it doesn&#8217;t matter. However, that it&#8217;s faster to do more work in this case is fascinating and unexpected.</p>



<p>In any case, it&#8217;s interesting to see code behave in a way that is so counterintuitive. Asking the method to do more, at least on ARM-based machines, caused the method to take less time.</p>



<p><em>Geoff Perlman is the Founder and CEO of Xojo. When he’s not leading the Xojo team he can be found playing drums in Austin, Texas and spending time with his family.</em></p>



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]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Optimizing Xojo Code, Part 1: Getting Started</title>
		<link>https://blog.xojo.com/2025/11/20/optimizing-xojo-code-part-1-getting-started/</link>
		
		<dc:creator><![CDATA[Gabriel Ludosanu]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 15:50:38 +0000</pubDate>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Code Optimization]]></category>
		<category><![CDATA[Developer Challenge]]></category>
		<category><![CDATA[Performance Tuning]]></category>
		<category><![CDATA[Programming Tips]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=15493</guid>

					<description><![CDATA[We all write code that&#160;works. It compiles, it runs, and it accomplishes its task. But sometimes, “working” isn’t quite the same as “optimal.” Optimization is&#8230;]]></description>
										<content:encoded><![CDATA[
<p>We all write code that&nbsp;<em>works</em>. It compiles, it runs, and it accomplishes its task. But sometimes, “working” isn’t quite the same as “optimal.” Optimization is about making your applications faster, more responsive, and more efficient, leading to a better experience for the end-users.</p>



<p>Let’s look at a small, functional snippet of Xojo code. It does its job but it has room to grow, to become more polished.</p>



<h3 class="wp-block-heading" id="the-code-in-question">The Code in Question</h3>



<details class="wp-block-details is-layout-flow wp-block-details-is-layout-flow"><summary><strong>Important Disclaimer</strong></summary>
<p>This code snippet is <em>intentionally suboptimal</em> and provided <strong>solely for demonstration purposes</strong> to kick off our optimization discussion. It relies on <code>App.DoEvents</code> in a tight loop, which is a <strong>discouraged anti-pattern</strong> in Xojo desktop apps. <strong>Do NOT use this in production!</strong> Read more here: <a href="https://forum.xojo.com/t/re-optimizing-xojo-code-part-1-getting-started" target="_blank" rel="noreferrer noopener">https://forum.xojo.com/t/re-optimizing-xojo-code-part-1-getting-started</a></p>
</details>



<p>It’s designed to simulate a waiting period, updating a label as it progresses:</p>



<pre class="wp-block-code"><code>Public Const kCountTo as Number = 20000

Sub Pressed() Handles Pressed
  Var numMsWaited As Integer = 0
  While numMsWaited &lt; kCountTo
    numMsWaited = numMsWaited + 100
    App.DoEvents(100)
    StatusLabel.Text = numMsWaited.ToString
  Wend
  
  StatusLabel.Text = "done"
End Sub</code></pre>



<p>This code technically works in simple tests… successfully counts up to&nbsp;<code>kCountTo</code>, updating&nbsp;<code>StatusLabel</code>&nbsp;along the way and yielding control with&nbsp;<code>App.DoEvents</code>. It gets the job done, but as the disclaimer notes, it&#8217;s ripe for optimization due to its flaws. Are there alternative approaches that could make this process more efficient, more responsive, or perhaps more elegant?</p>



<h3 class="wp-block-heading" id="lets-optimize-this-code">So&#8230; Can We Optimize This Xojo Code Snippet?</h3>



<p>Analyze this snippet and consider how you might improve it. Think about performance, responsiveness, and any Xojo-specific features that could offer a more robust solution.</p>



<p>We encourage you to share your insights, your refactored code, or even just your ideas for improvement, on the&nbsp;<a href="https://forum.xojo.com/">Xojo forum</a>.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>I’ll present some optimized versions in future posts. Stay tuned and put on your optimization hats!</p>



<p><em>Gabriel is a digital marketing enthusiast who loves coding with Xojo to create cool software tools for any platform. He is always eager to learn and share new ideas!</em></p>



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<li class="wp-social-link wp-social-link-github  wp-block-social-link"><a rel="noopener nofollow" target="_blank" href="https://github.com/topics/xojo" class="wp-block-social-link-anchor"><svg width="24" height="24" viewBox="0 0 24 24" version="1.1" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false"><path d="M12,2C6.477,2,2,6.477,2,12c0,4.419,2.865,8.166,6.839,9.489c0.5,0.09,0.682-0.218,0.682-0.484 c0-0.236-0.009-0.866-0.014-1.699c-2.782,0.602-3.369-1.34-3.369-1.34c-0.455-1.157-1.11-1.465-1.11-1.465 c-0.909-0.62,0.069-0.608,0.069-0.608c1.004,0.071,1.532,1.03,1.532,1.03c0.891,1.529,2.341,1.089,2.91,0.833 c0.091-0.647,0.349-1.086,0.635-1.337c-2.22-0.251-4.555-1.111-4.555-4.943c0-1.091,0.39-1.984,1.03-2.682 C6.546,8.54,6.202,7.524,6.746,6.148c0,0,0.84-0.269,2.75,1.025C10.295,6.95,11.15,6.84,12,6.836 c0.85,0.004,1.705,0.114,2.504,0.336c1.909-1.294,2.748-1.025,2.748-1.025c0.546,1.376,0.202,2.394,0.1,2.646 c0.64,0.699,1.026,1.591,1.026,2.682c0,3.841-2.337,4.687-4.565,4.935c0.359,0.307,0.679,0.917,0.679,1.852 c0,1.335-0.012,2.415-0.012,2.741c0,0.269,0.18,0.579,0.688,0.481C19.138,20.161,22,16.416,22,12C22,6.477,17.523,2,12,2z"></path></svg><span class="wp-block-social-link-label screen-reader-text">GitHub</span></a></li>

<li class="wp-social-link wp-social-link-youtube  wp-block-social-link"><a rel="noopener nofollow" target="_blank" href="https://www.youtube.com/c/XojoInc" class="wp-block-social-link-anchor"><svg width="24" height="24" viewBox="0 0 24 24" version="1.1" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false"><path d="M21.8,8.001c0,0-0.195-1.378-0.795-1.985c-0.76-0.797-1.613-0.801-2.004-0.847c-2.799-0.202-6.997-0.202-6.997-0.202 h-0.009c0,0-4.198,0-6.997,0.202C4.608,5.216,3.756,5.22,2.995,6.016C2.395,6.623,2.2,8.001,2.2,8.001S2,9.62,2,11.238v1.517 c0,1.618,0.2,3.237,0.2,3.237s0.195,1.378,0.795,1.985c0.761,0.797,1.76,0.771,2.205,0.855c1.6,0.153,6.8,0.201,6.8,0.201 s4.203-0.006,7.001-0.209c0.391-0.047,1.243-0.051,2.004-0.847c0.6-0.607,0.795-1.985,0.795-1.985s0.2-1.618,0.2-3.237v-1.517 C22,9.62,21.8,8.001,21.8,8.001z M9.935,14.594l-0.001-5.62l5.404,2.82L9.935,14.594z"></path></svg><span class="wp-block-social-link-label screen-reader-text">YouTube</span></a></li></ul>



<p><strong>Optimizing Code Series:</strong></p>



<ul class="wp-block-list">
<li><a href="https://blog.xojo.com/2025/11/20/optimizing-xojo-code-part-1-getting-started/" target="_blank" rel="noreferrer noopener">Optimizing Xojo Code, Part 1: Getting Started</a></li>



<li><a href="https://blog.xojo.com/2025/11/25/optimizing-xojo-code-part-2-using-a-timer-to-keep-the-ui-responsive/" target="_blank" rel="noreferrer noopener">Optimizing Xojo Code, Part 2: Using a Timer to Keep the UI Responsive</a></li>



<li><a href="https://blog.xojo.com/2026/01/14/optimizing-xojo-code-part-3-programmatic-timers-and-addhandler/" target="_blank" rel="noreferrer noopener">Optimizing Xojo Code, Part 3: Programmatic Timers and AddHandler</a></li>



<li><a href="https://blog.xojo.com/2026/02/02/optimizing-xojo-code-part-4-timer-calllater/" target="_blank" rel="noreferrer noopener">Optimizing Xojo Code, Part 4: Timer.CallLater</a></li>



<li><a href="https://blog.xojo.com/2026/03/02/optimizing-xojo-code-part-5-threads-and-userinterfaceupdate/" target="_blank" rel="noreferrer noopener">Optimizing Xojo Code, Part 5: Threads and UserInterfaceUpdate</a></li>
</ul>
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