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	<title>2024r4 &#8211; Xojo Programming Blog</title>
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	<link>https://blog.xojo.com</link>
	<description>Blog about the Xojo programming language and IDE</description>
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		<title>Android Localization</title>
		<link>https://blog.xojo.com/2024/12/10/android-localization/</link>
		
		<dc:creator><![CDATA[Paul Lefebvre]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:37:49 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[App Localization]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=13927</guid>

					<description><![CDATA[You can now take advantage of Localized Strings in your Android projects to better localize your text. Localized Strings are added to using the Constant&#8230;]]></description>
										<content:encoded><![CDATA[
<p>You can now take advantage of Localized Strings in your Android projects to better localize your text. Localized Strings are added to using the Constant Editor using these steps:</p>



<ol class="wp-block-list">
<li>Add a Constant, give it a name, default value and set its type to String.</li>



<li>A Localized property will now appear in the Inspector. Turn it on.</li>



<li>This constant will now appear in a new &#8220;Localized Strings&#8221; section in the Navigator for the project item.</li>



<li>Use the &#8220;+&#8221; button to add a localized string, then set its Language and Value.</li>



<li>Use this localized string in your project.</li>
</ol>



<p>Below is a localized string that contains some translations of &#8220;thanks&#8221;.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="213" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-1-1024x213.png" alt="" class="wp-image-13928" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-1-1024x213.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/image-1-300x62.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-1-768x160.png 768w, https://blog.xojo.com/wp-content/uploads/2024/10/image-1-1536x319.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/10/image-1-2048x426.png 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>The most common way to use this is to specify the localized string name as the text property for a control, such as a Label. You prefix the name with &#8220;#&#8221; to indicate it should be looked up at runtime.</p>



<p>Below you can see &#8220;#ThanksString&#8221; is set as the value for the Text property of Label1.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="776" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-2-1024x776.png" alt="" class="wp-image-13929" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-2-1024x776.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/image-2-300x227.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-2-768x582.png 768w, https://blog.xojo.com/wp-content/uploads/2024/10/image-2-1536x1164.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/10/image-2.png 1866w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Note that &#8220;Default&#8221; is shown in the IDE because it is using the value for the &#8220;Default&#8221; language in the localized string. If there was no &#8220;Default&#8221; language, then the value specified in the Inspector as the &#8220;Default Value&#8221; is shown in the IDE.</p>



<p>If we then run this project on a device set to US locale, it displays &#8220;Thanks&#8221;:</p>



<figure class="wp-block-image size-full"><img decoding="async" width="800" height="554" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-3.png" alt="" class="wp-image-13931" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-3.png 800w, https://blog.xojo.com/wp-content/uploads/2024/10/image-3-300x208.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-3-768x532.png 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p>If I change to a German locale and run again, it shows &#8220;Danke&#8221;:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="774" height="466" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-6.png" alt="" class="wp-image-13934" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-6.png 774w, https://blog.xojo.com/wp-content/uploads/2024/10/image-6-300x181.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-6-768x462.png 768w" sizes="auto, (max-width: 774px) 100vw, 774px" /></figure>



<p>To change the locale, open <em>Settings</em> on the Android device. Navigate to <em>System</em> and then <em>Languages &amp; input</em>. There you will see the <em>Languages</em> option.</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="780" height="514" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-4.png" alt="" class="wp-image-13932" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-4.png 780w, https://blog.xojo.com/wp-content/uploads/2024/10/image-4-300x198.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-4-768x506.png 768w" sizes="auto, (max-width: 780px) 100vw, 780px" /></figure>



<p>Choose that to see the list of languages supported by the device. Click the &#8220;+&#8221; to add a language. Here I&#8217;ve added German (Deutsch):</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="758" height="758" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-5.png" alt="" class="wp-image-13933" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-5.png 758w, https://blog.xojo.com/wp-content/uploads/2024/10/image-5-300x300.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-5-150x150.png 150w" sizes="auto, (max-width: 758px) 100vw, 758px" /></figure>



<p>To make Deutsch the default, drag it so that it is first in the list. You&#8217;ll immediately see the UI change its language.</p>



<p>You can also specifically request a language in code by providing the locale as a parameter to the localized string. For example to get the French value:</p>



<pre class="wp-block-code"><code>Var french As String
french = ThanksString("FR")
// Variable french now contains "Merci".</code></pre>



<p>Read the <a href="https://documentation.xojo.com/topics/localizing_your_apps/introduction_to_app_localization.html">Introduction to App Localization</a> documentation topic to learn more.</p>



<p><em>Paul learned to program in BASIC at age 13 and has programmed in more languages than he remembers, with Xojo being an obvious favorite. When not working on Xojo, you can find him talking about retrocomputing at <a href="https://goto10.substack.com" target="_blank" rel="noreferrer noopener">Goto 10</a> and </em>on Mastodon @lefebvre@hachyderm.io.</p>



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]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Android Language Features</title>
		<link>https://blog.xojo.com/2024/12/10/android-language-features/</link>
		
		<dc:creator><![CDATA[Paul Lefebvre]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:37:38 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[Android Structures]]></category>
		<category><![CDATA[ByRef]]></category>
		<category><![CDATA[Xojo Programming Language]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=13945</guid>

					<description><![CDATA[Android has been updated to support several standard Xojo language features, including: Structures Structures are a fixed-size data structure that can contain properties of simple&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Android has been updated to support several standard Xojo language features, including:</p>



<ul class="wp-block-list">
<li>Structures</li>



<li>ByRef parameters</li>



<li>Operator_Lookup</li>



<li>Operator_Convert</li>
</ul>



<h2 class="wp-block-heading">Structures</h2>



<p>Structures are a fixed-size data structure that can contain properties of simple types, such as Integer, String or Boolean.</p>



<p>Normally you would only use Structures with Declare API calls, but they can also work as a lightweight, project item specific data structure.</p>



<p>For Android, Structures are not fixed-sized data structures and are not appropriate for Declares, but they offer slightly more flexibility, especially with regard to Strings. When you add a String to an Android Structure, the specified size is ignored; you can store any size string in the property.</p>



<p>Usage is the same. Create a Structure in the Structure editor for the project item, adding the properties you want.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="221" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-7-1024x221.png" alt="" class="wp-image-13946" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-7-1024x221.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/image-7-300x65.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-7-768x166.png 768w, https://blog.xojo.com/wp-content/uploads/2024/10/image-7-1536x332.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/10/image-7-2048x442.png 2048w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>Note that the Offset and Size columns are not relevant in Android since the Structure is not fixed-size.</p>



<p> In code, you create a structure by name:</p>



<pre class="wp-block-code"><code>Var st As StructTest
st.Age = 42
st.Dead = True
st.Name = "Bob Roberts"
st.Weight = 200.6</code></pre>



<p>Since Android Structures are not size-based, the ByteValue, Size and StringValue members are not useful and will raise an UnsupportedOperationException when used.</p>



<h2 class="wp-block-heading">ByRef Parameters</h2>



<p>ByRef parameters allow you to pass a parameter &#8220;by reference&#8221; so that the caller can access its new value if it was changed. By default, parameters are passed ByVal (or &#8220;by value&#8221;) so that the caller does not see any changes made to them in the method.</p>



<p>Use the ByRef keyword in front of the parameter to make it ByRef.</p>



<p>The <a href="https://documentation.xojo.com/api/language/byref.html" data-type="link" data-id="https://documentation.xojo.com/api/language/byref.html">ByRef page in the docs</a> has more information.</p>



<h2 class="wp-block-heading">Operator_Lookup</h2>



<p>Operator_Lookup might be unique to Xojo. When you add an Operator_Lookup method to a class, it essentially tells the compiler to not do a syntax check on method or property names. Instead, if the name that follows the &#8220;.&#8221; is not an actual member of the class, then the name is passed as a string parameter to the Operator_Convert method.</p>



<p>You can do some strange things with Operator_Lookup, including making your code much more difficult to debug. Use this advanced feature wisely.</p>



<p>Learn more about <a href="https://documentation.xojo.com/api/math/operator_lookup.html">Operator_Lookup in the docs</a>.</p>



<h2 class="wp-block-heading">Operator_Convert</h2>



<p><a href="https://documentation.xojo.com/api/math/operator_convert.html">Operator_Convert</a> is used with classes to allow them to either construct a new instance from a value of a different type or to allow them to return a version of itself that is compatible with the destination type.</p>



<p>Here is an example of a Person class that uses Operator_Lookup. The Person class has a property: FullName As String. This is how you might normally create an instance and assign a value to FullName:</p>



<pre class="wp-block-code"><code>// Person is a class with a property FullName As String
Var p1 As New Person
p1.FullName = "Bob Roberts"</code></pre>



<p>Now add an Operator_Convert method to the class like this:</p>



<pre class="wp-block-code"><code>Sub Operator_Convert(name As String)
  Self.FullName = name
End Sub</code></pre>



<p>With that method, you can now assign a string value to a Person variable and it will create an instance and assign the string value to the FullName property. The syntax looks like this:</p>



<pre class="wp-block-code"><code>Var p As Person
p = "Bob Roberts"</code></pre>



<p>You can also add an Operator_Convert method that returns a representation of a class instance as a different type. For example, say you wanted a Person instance to be able to convert itself to a string. First you have to decide what the string would be and in this case it makes sense to use FullName.</p>



<p>Here is that Operator_Convert for Person:</p>



<pre class="wp-block-code"><code>Function Operator_Convert As String
  Return Self.FullName
End Function</code></pre>



<p>This code then assigns a Person instance to a Label&#8217;s text property where it gets assigned what is in the FullName property:</p>



<pre class="wp-block-code"><code>Var p2 As New Person
p2.FullName = "Janet Jane"
Label1.Text = p2</code></pre>



<p>Like with Operator_Lookup, Operator_Convert is an advanced feature. Use it carefully. It certainly allows for some code to be simplified, but it also means that code might not be as clear as it would if it used more standard syntax.</p>



<p><em>Paul learned to program in BASIC at age 13 and has programmed in more languages than he remembers, with Xojo being an obvious favorite. When not working on Xojo, you can find him talking about retrocomputing at <a href="https://goto10.substack.com" target="_blank" rel="noreferrer noopener">Goto 10</a> and </em>on Mastodon @lefebvre@hachyderm.io.</p>



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]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Code Editor Selection Matching</title>
		<link>https://blog.xojo.com/2024/12/10/code-editor-selection-matching/</link>
		
		<dc:creator><![CDATA[Paul Lefebvre]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:37:25 +0000</pubDate>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[Beginner Tips]]></category>
		<category><![CDATA[Code Editor]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=13949</guid>

					<description><![CDATA[A new feature of the Xojo Code Editor is Selection Matching. When this feature is turned on, selected text is highlighted everywhere it appears in&#8230;]]></description>
										<content:encoded><![CDATA[
<p>A new feature of the Xojo Code Editor is Selection Matching. When this feature is turned on, selected text is highlighted everywhere it appears in the current Code Editor.</p>



<p>Here you can see that &#8220;customerRS&#8221; is selected on line 14 and all the other places where it appears in the method is also highlighted.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="752" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-8-1024x752.png" alt="" class="wp-image-13950" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-8-1024x752.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/image-8-300x220.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-8-768x564.png 768w, https://blog.xojo.com/wp-content/uploads/2024/10/image-8.png 1522w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>This feature can be very handy to see how things are used in your code and is much easier than using the Find panel.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Note: The matching is done by full word tokens. So if you highlighted just &#8220;customer&#8221; in the above code, then nothing is matched because that does not match the &#8220;customerRS&#8221; tokens.</p>
</blockquote>



<p>To turn this feature on, head over to Settings, Coding and check the box for &#8220;Display selection matches&#8221;.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="914" src="https://blog.xojo.com/wp-content/uploads/2024/10/image-9-1024x914.png" alt="" class="wp-image-13951" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/image-9-1024x914.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/image-9-300x268.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/image-9-768x686.png 768w, https://blog.xojo.com/wp-content/uploads/2024/10/image-9-1536x1371.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/10/image-9.png 1624w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>You can also change the color that is used for the matching by changing the Syntax color &#8220;Selection Match Color&#8221;.</p>



<p><em>Paul learned to program in BASIC at age 13 and has programmed in more languages than he remembers, with Xojo being an obvious favorite. When not working on Xojo, you can find him talking about retrocomputing at <a href="https://goto10.substack.com" target="_blank" rel="noreferrer noopener">Goto 10</a> and </em>on Mastodon @lefebvre@hachyderm.io.</p>



<ul class="wp-block-social-links has-normal-icon-size is-content-justification-center is-layout-flex wp-container-core-social-links-is-layout-16018d1d wp-block-social-links-is-layout-flex"><li class="wp-social-link wp-social-link-facebook  wp-block-social-link"><a rel="noopener nofollow" target="_blank" href="https://www.facebook.com/goxojo" class="wp-block-social-link-anchor"><svg width="24" height="24" viewBox="0 0 24 24" version="1.1" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false"><path d="M12 2C6.5 2 2 6.5 2 12c0 5 3.7 9.1 8.4 9.9v-7H7.9V12h2.5V9.8c0-2.5 1.5-3.9 3.8-3.9 1.1 0 2.2.2 2.2.2v2.5h-1.3c-1.2 0-1.6.8-1.6 1.6V12h2.8l-.4 2.9h-2.3v7C18.3 21.1 22 17 22 12c0-5.5-4.5-10-10-10z"></path></svg><span class="wp-block-social-link-label screen-reader-text">Facebook</span></a></li>

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]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Sandboxing, Hardened Runtime and Notarization arrives to the Xojo IDE</title>
		<link>https://blog.xojo.com/2024/12/10/sandboxing-hardened-runtime-and-notarization-arrives-to-the-xojo-ide/</link>
		
		<dc:creator><![CDATA[Javier Menendez]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:37:15 +0000</pubDate>
				<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Desktop]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Hardened Runtime]]></category>
		<category><![CDATA[IDE]]></category>
		<category><![CDATA[Mac App Store]]></category>
		<category><![CDATA[Notarization]]></category>
		<category><![CDATA[Sandboxing]]></category>
		<category><![CDATA[Xcode]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=13966</guid>

					<description><![CDATA[Starting with Xojo 2024r4 it is possible to apply Sandboxing, Hardened Runtime and Notarization on macOS apps built from the Xojo IDE on macOS and&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Starting with Xojo 2024r4 it is possible to apply Sandboxing, Hardened Runtime and Notarization on macOS apps built from the Xojo IDE on macOS and Windows.</p>



<span id="more-13966"></span>



<p>These new options are available in the Inspector Panel when selecting the Sign step available under Build Settings &gt; macOS.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="604" height="626" src="https://blog.xojo.com/wp-content/uploads/2024/10/Sign-SandboxingOptions.png" alt="" class="wp-image-13967" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/Sign-SandboxingOptions.png 604w, https://blog.xojo.com/wp-content/uploads/2024/10/Sign-SandboxingOptions-289x300.png 289w" sizes="auto, (max-width: 604px) 100vw, 604px" /></figure>
</div>


<h2 class="wp-block-heading">Requirements</h2>



<p>In order to apply Sandboxing, Hardened Runtime and go through the Notarization process for your macOS app, you will need to make sure that the following is installed on your Mac:</p>



<ul class="wp-block-list">
<li>macOS 11.3 or later.</li>



<li>Xcode 13 or later &#8211; Run it at least one time and make sure that all its required components and SDKs are installed.</li>



<li>Apple Developer ID &#8211; This needs to be a paid Apple Developer membership. Also, make sure you have your Developer certificates installed in the Mac.</li>



<li>A working Internet connection.</li>
</ul>



<h2 class="wp-block-heading">Sandboxing</h2>



<p>With the Sandboxing switch enabled, you can access the associated editor in order to enable the appropriate entitlements for the purposes of the app.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="1012" height="1252" src="https://blog.xojo.com/wp-content/uploads/2024/10/Sandboxing-Editor.png" alt="" class="wp-image-13968" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/Sandboxing-Editor.png 1012w, https://blog.xojo.com/wp-content/uploads/2024/10/Sandboxing-Editor-242x300.png 242w, https://blog.xojo.com/wp-content/uploads/2024/10/Sandboxing-Editor-828x1024.png 828w, https://blog.xojo.com/wp-content/uploads/2024/10/Sandboxing-Editor-768x950.png 768w" sizes="auto, (max-width: 1012px) 100vw, 1012px" /></figure>
</div>


<p>The Sandboxing settings will be applied even when the app is run from the IDE (debug mode). That means that Sandboxing can be applied both using an Ad-Hoc Certificate or the user Developer ID Application Certificate.</p>



<h2 class="wp-block-heading">Hardened Runtime</h2>



<p>When the Hardened Runtime switch is enabled, you will be able to access the associated editor in order to set the appropriate hardening entitlements for the purposes of the app.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="1140" height="1400" src="https://blog.xojo.com/wp-content/uploads/2024/10/HardenedRuntime-Editor.png" alt="" class="wp-image-13969" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/HardenedRuntime-Editor.png 1140w, https://blog.xojo.com/wp-content/uploads/2024/10/HardenedRuntime-Editor-244x300.png 244w, https://blog.xojo.com/wp-content/uploads/2024/10/HardenedRuntime-Editor-834x1024.png 834w, https://blog.xojo.com/wp-content/uploads/2024/10/HardenedRuntime-Editor-768x943.png 768w" sizes="auto, (max-width: 1140px) 100vw, 1140px" /></figure>
</div>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Note:</strong> The Hardened Runtime will not be applied when the project is run from the IDE.</p>
</blockquote>



<p>When building the app, if Hardened Runtime is enabled and no Developer ID Application value is entered in the Developer ID field (that is, signed as ad-hoc), then the following dialog will be shown and the build process will stop.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="744" height="688" src="https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID.png" alt="" class="wp-image-13970" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID.png 744w, https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID-300x277.png 300w" sizes="auto, (max-width: 744px) 100vw, 744px" /></figure>
</div>


<h2 class="wp-block-heading">Notarization</h2>



<p>When the Notarization switch is enabled, it will automatically enable the Hardened Runtime Switch if it is not already enabled (because the Notarization process requires Hardened Runtime!).</p>



<p>With the Notarization switch enabled, you will be able to access the Setup dialog in order to setup the app-specific password required by this process to properly work. Creating this password only needs to be done one time, because it will be saved to the computer keychain and even synced via iCloud to others Macs from the same user (that is, iCloud account).</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="1524" height="792" src="https://blog.xojo.com/wp-content/uploads/2024/10/App-PasswordSetup.png" alt="" class="wp-image-13971" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/App-PasswordSetup.png 1524w, https://blog.xojo.com/wp-content/uploads/2024/10/App-PasswordSetup-300x156.png 300w, https://blog.xojo.com/wp-content/uploads/2024/10/App-PasswordSetup-1024x532.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/10/App-PasswordSetup-768x399.png 768w" sizes="auto, (max-width: 1524px) 100vw, 1524px" /></figure>
</div>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><strong>Note:</strong> As with the Hardened Runtime feature, the Notarization process will not take place if the project is run from the IDE.</p>
</blockquote>



<p>When building the app, if Notarization is enabled and no Apple Development value is entered in the Developer ID field, then the following dialog will be shown and the build process will stop.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img loading="lazy" decoding="async" width="744" height="688" src="https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID-1.png" alt="" class="wp-image-13972" srcset="https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID-1.png 744w, https://blog.xojo.com/wp-content/uploads/2024/10/MissingDeveloperID-1-300x277.png 300w" sizes="auto, (max-width: 744px) 100vw, 744px" /></figure>
</div>


<p>The Notarization process does require an active network connection to the Internet because it needs to talk with the Apple Service responsible of checking the app bundle contents. This means that the required time to complete the process will vary depending of your Internet connection speed and the load or availability of the Apple Notarization service itself.</p>



<h2 class="wp-block-heading">Custom User Entitlements</h2>



<p>Besides the entitlements you may have selected in the Sandboxing and Hardened Runtime editors, you may need to add other ones not available in these editors. This is something you can do through the User Entitlements field (.Plist file format). Such custom entitlements will be merged with the ones selected in the editors. If the custom entitlements entries collide with the ones selected in the editors, then the ones from the editors will be applied, discarding the duplicated ones found in the provided file.</p>



<h2 class="wp-block-heading">Building macOS apps… from Windows</h2>



<p>When the macOS app is built from Windows, and Sandboxing, Hardened Runtime or Notarization is applied (and optionally custom entitlements), then the final compressed archive will include all the required supporting files including the shell script required to run from a macOS computer to complete the signing process using the provided Apple Developer certificate (except the option to create an App-specific password for the Notarization step, because that can&#8217;t be done from Windows).</p>



<h2 class="wp-block-heading">Summary</h2>



<p>As you can see, Xojo 2024r4 streamlines the ability to apply Sandboxing, Hardened Runtime and Notarization to your macOS apps, and even run them as sandboxed from the IDE, so you can get better feedback during the debugging process to everything related with the access to files, network user, camera access, etc. That is, the same behaviour your users will have once they run the app downloaded from the Mac App Store or from your website.</p>



<p>See detailed steps in the <a href="https://documentation.xojo.com/topics/application_deployment/desktop/macos.html">Xojo Documentation</a>. If you need to know about what Sandboxing, Hardened Runtime or Notarization means, please take a look to the &#8220;<a href="https://blog.xojo.com/2024/08/22/macos-apps-from-sandboxing-to-notarization-the-basics/">macOS Apps: From Sandboxing to Notarization, The Basics</a>&#8221; blog post.</p>



<p><em>Javier Menendez is an engineer at Xojo and has been using Xojo since 1998. He lives in Castellón</em>, <em>Spain and hosts regular Xojo hangouts en español. Ask Javier questions on Twitter at <a href="https://twitter.com/xojoes" target="_blank" rel="noreferrer noopener">@XojoES</a> or on the <a href="https://forum.xojo.com/u/javier_menendez/summary" target="_blank" rel="noreferrer noopener">Xojo Forum</a>.</em></p>



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<p><strong>More in this series on distributing Mac apps:</strong></p>



<ul class="wp-block-list">
<li><a href="https://blog.xojo.com/2024/12/10/sandboxing-hardened-runtime-and-notarization-arrives-to-the-xojo-ide/" target="_blank" rel="noreferrer noopener">Sandboxing, Hardened Runtime and Notarization arrives to the Xojo IDE</a></li>



<li><a href="https://blog.xojo.com/2024/08/22/macos-apps-from-sandboxing-to-notarization-the-basics/" target="_blank" rel="noreferrer noopener">macOS Apps: From Sandboxing to Notarization, The Basics</a></li>



<li><a href="https://blog.xojo.com/2025/01/14/uploading-macos-builds-to-app-store-connect/" target="_blank" rel="noreferrer noopener">Uploading macOS Builds to App Store Connect</a></li>



<li><a href="https://blog.xojo.com/2025/01/30/provisioning-profiles-for-macos-apps/">Provisioning Profiles for macOS Apps</a></li>
</ul>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>More Control Over Your Charts</title>
		<link>https://blog.xojo.com/2024/12/10/more-control-over-your-charts/</link>
		
		<dc:creator><![CDATA[Javier Menendez]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:37:02 +0000</pubDate>
				<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[Desktop]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[Charts]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=13985</guid>

					<description><![CDATA[Starting with Xojo 2024r4 the Chart feature provides even more control over how DataSets are drawn through new properties on Desktop, Web and iOS. Also,&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Starting with Xojo 2024r4 the Chart feature provides even more control over how DataSets are drawn through new properties on Desktop, Web and iOS. Also, for Desktop, the Chart control adds two new Event handlers to draw the datapoints of the chart in any way you want.</p>



<span id="more-13985"></span>



<h2 class="wp-block-heading">Granular Control on DataSets</h2>



<p>The ChartDataset subclasses add three new properties. Now you can choose to allow the interaction from the user (for example when clicking or taping on data points or over a displayed legend in the Chart), you can also choose what legends are visible at the top area of the Chart, as well as choosing to display a Popover when the user moves the mouse over a given rendered datapoint for the associated ChartDataset.</p>



<ul class="wp-block-list">
<li><strong>AllowInteraction</strong>: When it is set to False, then the displayed legend for the ChartDataset doesn&#8217;t respond to interaction (that is enabling/disabling the associated data in the Chart) or raises the Pressed event for the Chart. Also, it doesn&#8217;t fire the Pressed event when the user clicks on any of the rendered data points in the Chart for that particular DataSet.</li>



<li><strong>IsLegendVisible</strong>: When it is set to False, the Legend for the associated ChartDataset is not displayed at the top area of the Chart (always that the Chart.HasLegend property is set to True). This allows a more granular control over the legends that are displayed, so you can have some of the rendered data sets with their legend displayed while others not.</li>



<li><strong>AllowPopover</strong>: When this property is set to False in the ChartDataset, then the Popover won&#8217;t be displayed when the user hovers the cursor over any of its rendered points in the Chart.</li>
</ul>



<h2 class="wp-block-heading">New Events for Chart on Desktop</h2>



<p>Starting with Xojo 2024r4 you can decide how the Chart should draw the data points for any of the rendered ChartDatasets on Desktop. This is done by implementing the two new Event Handlers on the Chart instance:</p>



<ul class="wp-block-list">
<li><strong>DrawPointAt(g As Graphics, x As Double, y As Double, data As ChartDataSet, index As Integer) As Boolean</strong>. This event receives from the &#8220;g&#8221; parameter the graphic context for the datapoint, so you can use any of the available methods and properties of the Graphics class to draw the datapoint. In order to know what datapoint and from what ChartDataset, these are given in the &#8220;index&#8221; and &#8220;data&#8221; parameters, respectively. Also, the &#8220;x&#8221; and &#8220;y&#8221; parameters receive the coordinates for the top-left corner of the data point to be drawn. These coordinates are relatives to the Chart control instance position. Returning True from this Event means that your code handled the datapoint drawing; otherwise the datapoint will be rendered as usual.</li>



<li><strong>DrawMouseOverPointAt(g As Graphics, x As Double, y As Double, data As ChartDataSet, index As Integer) As Boolean</strong>. This event behaves in the same way as the previous one, the only difference is that it will be raised when the user hovers the cursor over a given datapoint, so you have the chance to decide how to draw the highlighted version of the datapoint.</li>
</ul>



<p>You can learn more about the Chart control in the Xojo Documentation at: <a href="https://documentation.xojo.com/api/user_interface/controls/chart.html#chart">https://documentation.xojo.com/api/user_interface/controls/chart.html#chart</a><br>You can learn more about the ChartDataset class (and subclasses) in the Xojo Documentation at: <a href="https://documentation.xojo.com/api/user_interface/charts/chartdataset.html#chartdataset">https://documentation.xojo.com/api/user_interface/charts/chartdataset.html#chartdataset</a></p>



<p>A big thank you for all of you providing feedback and suggestions about how to improve Charts on Xojo! All of these new additions are a direct response from request made from you, so we are happy to make it work the way you need to adhere even more to your needs!</p>



<p><em>Javier Menendez is an engineer at Xojo and has been using Xojo since 1998. He lives in Castellón</em>, <em>Spain and hosts regular Xojo hangouts en español. Ask Javier questions on Twitter at <a href="https://twitter.com/xojoes" target="_blank" rel="noreferrer noopener">@XojoES</a> or on the <a href="https://forum.xojo.com/u/javier_menendez/summary" target="_blank" rel="noreferrer noopener">Xojo Forum</a>.</em></p>



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			</item>
		<item>
		<title>Sharpening Our Preemptive Threads</title>
		<link>https://blog.xojo.com/2024/12/10/sharpening-our-preemptive-threads/</link>
		
		<dc:creator><![CDATA[William Yu]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:36:50 +0000</pubDate>
				<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[Debugging]]></category>
		<category><![CDATA[Preemptive Threads]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=14100</guid>

					<description><![CDATA[In Xojo 2024r3.1 we introduced the highly requested preemptive threads feature. This new thread type enables true independent execution of code, separate from the main&#8230;]]></description>
										<content:encoded><![CDATA[
<p>In Xojo 2024r3.1 we introduced the highly requested preemptive threads feature. This new thread type enables true independent execution of code, separate from the main thread or any other threads, allowing full utilization of all CPU cores. Let’s explore some of the improvements we&#8217;ve made since adding this capability.</p>



<h2 class="wp-block-heading">Protecting Our Objects</h2>



<p>Xojo objects are uniquely constructed and reference counted, a detail most users don’t need to think about. However, when working with preemptive threads, objects inherently require special protection. In Xojo 2024r3.1, we implemented safeguards to enable the use of objects in preemptive threads, but the approach wasn’t as efficient as it could be. Operations like passing objects as parameters or assigning them as properties incurred overhead, and those costs added up.</p>



<p>As uniquely as our objects are to construct, they also required a unique approach to protect them. In Xojo 2024r4 we updated how we protect our objects so that this operation happens much faster, improving the overall experience when running preemptive threads.</p>



<p>For an example of these efficiencies, check out this forum post where users benchmark the <a href="https://forum.xojo.com/t/xojo1brc-xojo-one-billion-row-challenge">One Billion Row Challenge</a>.<br></p>



<h2 class="wp-block-heading">Uniquely Destructed Objects</h2>



<p>As mentioned, our objects are uniquely constructed, and this uniqueness extends to their destruction as well. When a preemptive thread is running, it’s important not to wait for other objects to be destructed within the Destructor method.</p>



<pre class="wp-block-code"><code>Sub Object1.Destructor()
  While Object2 &lt;&gt; Nil
    // Waiting for Object2 to be destructed can lead to a deadlock,
    // especially if Object2 is being destructed from a separate thread.
  Wend
End Sub</code></pre>



<p>Also, avoid situations where you are creating new objects while in the Destructor and referencing Self.</p>



<pre class="wp-block-code"><code>Sub Object1.Destructor()
  // Referencing Self in a new object will lead to a
  // recursive Destructor sequence causing a dead lock.
  Var newObj As New Class1
  newObj.NotAGoodIdea = Self
End Sub</code></pre>



<h2 class="wp-block-heading">Handling Race Conditions</h2>



<p>In Xojo 2024r3.1, we created an example demonstrating how to synchronize shared resources using critical sections and semaphores. This example also highlights the effect of a race condition: your app will crash immediately, terminating the debugging session with no indication as to where the crash may have occurred.</p>



<p>These access violations were never caught by our debugger until now. Because these crashes may interfere with what can be displayed in the debugger, we&#8217;ve intentionally limited what is shown, as the access violation could leave the app in an unstable state.  Although these access violations are not exclusive to crashes caused by race conditions, this new feature aims to help you identify potential race conditions in your apps when working with preemptive threads.  Let&#8217;s take a look at that example and see what happens now when you run it through the debugger:</p>



<figure class="wp-block-image size-large is-style-default"><img loading="lazy" decoding="async" width="1024" height="621" src="https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM-1024x621.png" alt="" class="wp-image-14104" srcset="https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM-1024x621.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM-300x182.png 300w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM-768x466.png 768w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM-1536x932.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.13.58-PM.png 1642w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>When you click the button designed to intentionally crash the app, you&#8217;ll now be returned to the debugger, where you&#8217;ll see a new crash <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f4a3.png" alt="💣" class="wp-smiley" style="height: 1em; max-height: 1em;" /> icon. This symbol indicates that a crash has occurred, and the app cannot proceed further (which is why all debugging step commands are disabled, and the debugger values are not loaded so objects will be Nil). Your only options at this point are to stop the app or attempt to reload the debugger values.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img loading="lazy" decoding="async" width="128" height="54" src="https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.26.43-PM.png" alt="" class="wp-image-14108"/></figure>
</div>


<p>Clicking the command button on the left refreshes or reloads the debugger values. If the app is stable enough, the debugger values will refresh; otherwise, the app may terminate automatically at this point.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="631" src="https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM-1024x631.png" alt="" class="wp-image-14110" srcset="https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM-1024x631.png 1024w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM-300x185.png 300w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM-768x474.png 768w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM-1536x947.png 1536w, https://blog.xojo.com/wp-content/uploads/2024/11/Screenshot-2024-11-27-at-2.31.35-PM.png 1638w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></figure>



<p>In summary, these improvements aim to make working with preemptive threads more enjoyable by offering both enhanced speed and an easier process for identifying potential race conditions, which was previously much more challenging.  Like the One Billion Row Challenge, we’re eager to hear about all the ways you’re making use of preemptive threads in your own apps!</p>



<p><em><em><em>William Yu grew up in Canada learning to program BASIC on a Vic-20. He is Xojo’s resident Windows and Linux engineer, among his many other skills. Some may say he has joined the dark side here in the USA, but he will always be a Canadian at heart.</em></em></em></p>



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]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Xojo Web Improvements in 2024r4</title>
		<link>https://blog.xojo.com/2024/12/10/xojo-web-improvements-in-2024r4/</link>
		
		<dc:creator><![CDATA[Ricardo Cruz]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:36:35 +0000</pubDate>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[webdev]]></category>
		<category><![CDATA[Xojo IDE]]></category>
		<category><![CDATA[Xojo Programming Language]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=14138</guid>

					<description><![CDATA[Making the Web Framework more robust is something we&#8217;ve been working on for years. This release doesn&#8217;t brings too many shiny new toys to play&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Making the Web Framework more robust is something we&#8217;ve been working on for years. This release doesn&#8217;t brings too many shiny new toys to play with, it comes with bug fixes instead that were tricky to fix. Here are some highlights.</p>



<h2 class="wp-block-heading"><strong>Using a WebPopupMenu with a Keyboard</strong></h2>



<p>2024r4 comes with keyboard full support for <a href="https://documentation.xojo.com/api/user_interface/web/webpopupmenu.html#webpopupmenu">WebPopupMenu</a>. We&#8217;ve been gradually improving this control to allow your users to select a field using the arrow keys, for example. What&#8217;s new is being able to go directly to one of the item just by starting to type its name.</p>



<figure class="wp-block-video"><video height="1250" style="aspect-ratio: 1376 / 1250;" width="1376" controls src="https://blog.xojo.com/wp-content/uploads/2024/12/WebPopupMenu-with-keyboard.mp4"></video></figure>



<h2 class="wp-block-heading"><strong>Memory Usage Improvements</strong></h2>



<p>Everyone does their best to avoid leaking memory but, sometimes, that&#8217;s just not enough.</p>



<p><a href="https://blog.xojo.com/2022/12/06/the-versatility-of-xojo/">Jérémie Leroy</a> is known for the success of the mobile apps he makes with Xojo. When one of these successful app requires a Web Service, receiving 1000s of requests, it needs to be as lightweight as possible.</p>



<p>Thanks to his reports, the visual controls will be creating Tooltip and WebCSSClasses instances only when being used. For many projects this won&#8217;t make a difference, but having a Web project with hundreds of concurrent users will surely lead to less memory pressure, allowing to run Web apps in cheaper servers.</p>



<p>This task never ends. Upcoming releases will continue improving memory usage and performance.</p>



<h2 class="wp-block-heading"><strong>WebMapViewer</strong></h2>



<p>The library we use to display maps, MapLibre, has been upgraded from 3.2.0 to 4.7.1, which will make much easier to implement some of the features we want to introduce in upcoming releases. Stay tuned!</p>



<p>This control also received 4 additional bug fixes. One of them was causing the Zoom to be modified, when updating another control property, for example.</p>



<h2 class="wp-block-heading"><strong>Some New Features</strong></h2>



<p>While Web received mostly bug fixes this time, it also comes with some hidden gems.</p>



<p>Popover position can be adjusted now when displaying it. The positioning is relative to its parent control. Additionally, you can now use a WebPage as the parent control, instead of one of the page children, to place your Popover exactly where you need.</p>



<p>Last, but not least, my favorite new feature. We&#8217;ve added CallLater method to WebTimer. It works exactly the same as Timer.CallLater, but it&#8217;s Session aware. This means you will be able to access the Session from its callback, without having to do anything special.</p>



<h2 class="wp-block-heading"><strong>Wrapping Up</strong></h2>



<p>We are saying goodbye to a 2024 packed with improvements for the Web target, with a release dedicated (more than usual) to bug fixing and to make everything more stable. Make sure to check <a href="https://documentation.xojo.com/resources/release_notes/2024r4.html" data-type="link" data-id="https://documentation.xojo.com/resources/release_notes/2024r4.html">Xojo 2024r4 Release Notes</a>, so you don&#8217;t miss anything.</p>



<p>Thanks to everyone reporting bugs, making feature requests and collaborating in the forum!</p>



<p><em>Ricardo has always been curious about how things work. Growing up surrounded by computers</em> he became interested in <em>web technologies in the dial-up connections era. Xojo has been his secret weapon and language of preference since 2018. When he’s not online, chances are he will be scuba diving … or crocheting amigurumis. Find Ricardo on Twitter <a href="https://web.archive.org/web/20220805000833/https://www.twitter.com/piradoiv" target="_blank" rel="noreferrer noopener">@piradoiv</a>.</em></p>



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]]></content:encoded>
					
		
		<enclosure url="https://blog.xojo.com/wp-content/uploads/2024/12/WebPopupMenu-with-keyboard.mp4" length="330684" type="video/mp4" />

			</item>
		<item>
		<title>Xojo 2024r4 is Now Available!</title>
		<link>https://blog.xojo.com/2024/12/10/xojo-2024r4-is-now-available/</link>
		
		<dc:creator><![CDATA[Gabriel Ludosanu]]></dc:creator>
		<pubDate>Tue, 10 Dec 2024 16:36:12 +0000</pubDate>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Cross-Platform]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2024r4]]></category>
		<category><![CDATA[App Localization]]></category>
		<category><![CDATA[Charts]]></category>
		<category><![CDATA[Code Editor]]></category>
		<category><![CDATA[Hardened Runtime]]></category>
		<category><![CDATA[Notarization]]></category>
		<category><![CDATA[Preemptive Threads]]></category>
		<category><![CDATA[Sandboxing]]></category>
		<category><![CDATA[Xojo Programming Language]]></category>
		<guid isPermaLink="false">https://blog.xojo.com/?p=14183</guid>

					<description><![CDATA[Xojo 2024 Release 4 introduces a suite of powerful new features and enhancements, along with numerous bug fixes, further solidifying Xojo’s commitment to providing a&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Xojo 2024 Release 4 introduces a suite of powerful new features and enhancements, along with numerous bug fixes, further solidifying Xojo’s commitment to providing a robust and versatile development environment. With 33 new features added and 182 bugs fixed, Xojo 2024r4 is designed to enhance your productivity and expand your creative possibilities.</p>



<h2 class="wp-block-heading">What’s New in Xojo 2024r4</h2>



<p>Xojo 2024r4 brings a range of exciting updates that enhance cross-platform development, improve security, and provide more tools for creating dynamic and interactive applications. Here are some of the standout features:</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Android Localization</strong></p>



<p>Expand your app’s reach with comprehensive localization support for Android. Easily add translations and switch locales using the intuitive Constant Editor, allowing you to cater to a diverse, global audience without the hassle.</p>



<p><a href="https://blog.xojo.com/2024/12/10/android-localization/" data-type="link" data-id="https://blog.xojo.com/2024/12/10/android-localization/" target="_blank" rel="noreferrer noopener">Learn more about Android Localization</a></p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Extended Android Features</strong></p>



<p>We&#8217;ve enhanced Android support by integrating several standard Xojo language features, including Structures, ByRef parameters, Operator_Lookup, and Operator_Convert.</p>



<p><a href="https://blog.xojo.com/2024/12/10/android-language-features/" data-type="link" data-id="https://blog.xojo.com/2024/12/10/android-language-features/" target="_blank" rel="noreferrer noopener">Discover the Extended Android Features</a></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Selection Matching</strong></p>



<p>Boost your coding efficiency with the new Selection Matching feature in Xojo&#8217;s Code Editor. Quickly highlight and track all occurrences of selected text in your code, making it easier to navigate, refactor, and maintain your projects.</p>



<p><a href="https://blog.xojo.com/2024/12/10/code-editor-selection-matching/" data-type="link" data-id="https://blog.xojo.com/2024/12/10/code-editor-selection-matching/" target="_blank" rel="noreferrer noopener">Learn more about Code Selection Matching</a></p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Secure Mac Apps</strong></p>



<p>Enhance the security of your Mac applications directly from the Xojo IDE with built-in support for Sandboxing, Hardened Runtime, and Notarization. These features ensure your apps meet the latest security standards, providing a safe and trusted experience for your users.</p>



<p><a href="https://blog.xojo.com/2024/12/10/sandboxing-hardened-runtime-and-notarization-arrives-to-the-xojo-ide/" data-type="link" data-id="https://blog.xojo.com/2024/12/10/sandboxing-hardened-runtime-and-notarization-arrives-to-the-xojo-ide/" target="_blank" rel="noreferrer noopener">Learn more</a></p>
</div>
</div>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Enhanced Charts</strong></p>



<p>Take control of your data visualization with Enhanced Charts. Gain precise control over DataSets and legends, and design dynamic, interactive charts using new event handlers and properties. These improvements make it easier to create visually compelling and informative charts for your applications.</p>



<p><a href="https://blog.xojo.com/2024/12/10/more-control-over-your-charts/" target="_blank" rel="noreferrer noopener">Read about the enhanced Charts</a></p>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<p><strong>Preemptive Threads</strong></p>



<p>Experience faster execution, better debugging, and smarter object handling with the enhanced Preemptive Threads. This feature maximizes your application’s performance on multi-core systems, allowing for more responsive and efficient code.</p>



<p><a href="https://blog.xojo.com/2024/12/10/sharpening-our-preemptive-threads/" target="_blank" rel="noreferrer noopener">Understand Preemptive Threads</a></p>
</div>
</div>



<p><strong>Web Framework</strong><br>Enjoy smoother and more efficient web applications with updates to Xojo&#8217;s Web Framework. Improved memory usage and numerous bug fixes ensure that your web apps run reliably and perform optimally, providing a better experience for your users.</p>



<p><a href="https://blog.xojo.com/2024/12/10/xojo-web-improvements-in-2024r4/" target="_blank" rel="noreferrer noopener">Discover Web Framework Improvements</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>These updates and enhancements are designed to make your development process more efficient, productive, and enjoyable. Whether you’re building new applications or enhancing existing ones, Xojo 2024r4 provides the tools and capabilities you need to succeed.</p>



<h2 class="wp-block-heading">Get Started</h2>



<p>To learn more about Xojo 2024 Release 4 and begin your development journey, please visit the&nbsp;<a href="https://documentation.xojo.com/versions/2024r4/resources/release_notes/2024r4.html" target="_blank" rel="noreferrer noopener">Xojo 2024r4 Release Notes</a>. The update is available for download now from the&nbsp;<a href="https://xojo.com/download/" target="_blank" rel="noreferrer noopener">Xojo downloads page</a>.</p>



<h3 class="wp-block-heading">What’s Next?</h3>



<p>We’re continuously working on new features, updates, and enhancements to our platform. If you have any suggestions or ideas, please add them to the&nbsp;<a href="https://tracker.xojo.com/xojoinc/xojo">Xojo tracker</a>. We’re always looking to improve and expand Xojo to better serve our community.</p>



<p><strong>Thank you for being part of the Xojo community. We’re excited to see what you create with Xojo 2024r4!</strong></p>



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