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Author: Greg O'Lone

On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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Enumeration Enhancements

Xojo 2021r2 introduces a couple of enhancements to Enumerations in Xojo. The enumeration editor now shows a preview of what the value will be so there’s no more guessing or counting. In addition, we’ve added a new Binary option which allows you to automatically create sets that aren’t mutually exclusive.

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Backwards SQLite Backups

If you use SQLite databases in your apps you may or may not be aware of the Backup method which allows you to quickly and asynchronously create a backup of an existing connected database. This is especially great if you have an in-memory database and you want to store that data on disk for later reference.

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Improved Layout Position Locking

Among the many IDE improvements in 2019r2 we’ve made some improvements in how the Control Layout Locks work so even if a control is locked, it’ll still obey the left/top/right/bottom alignment locks. We are taking some hints from the way many graphic design programs approach this and we think it’ll be a big improvement to the way controls are organized on Windows and Containers. 

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