ALE is a tool which Xojo developers can use to write assembly language in their applications. It can be used just for fun, distribution in compiled apps, or as a learning tool to discover what Xojo and other languages must be doing underneath.
Month: September 2021
In Xojo 2021R2 binary enumerations were introduced. These Enums must be declared in a module and are treated by the compiler as a class. Learn to create an Enum for Days of the Week and demonstrate the use of that by creating a custom segmented button control.
I’m happy to report that the Xojo engineers have overcome the hurdles that prevented building for macOS from Windows and Linux. The ability to cross-compile macOS apps from Windows and Linux will return in Xojo 2021r3.
There is something that is even better than using Cell Renderers from third parties- building them yourself. In this second part, you will learn how…
This post was originally published in 2018 and has been updated to use Xojo API 2.0.
Follow this tutorial to create active, aka clickable, words in the text of a TextArea control in your Xojo projects. Learn to use the Object-oriented Delegate design pattern to dynamically change how your app reacts when the user clicks on those active words. Best of all, this project is cross-platform, so you can use it for macOS, Windows and Linux!
A quick tip I wanted to share about using Web DatePicker. I was using the DatePicker control on a web page and the results didn’t look correct.
If you are creating a web application, you’ve already noticed most of the time you are using WebListBox controls. Xojo Web 2.0 comes with a hidden gem called Custom Cell Renderers. They allow you to create reusable pieces of code to enhance your table cells.
There are plenty of times when your Xojo apps might need to know the public or external IP address is, and there are a lot of web sites or services that you can use with Xojo to find that. I found ipify to be easy to use
In programming, iterators are the mechanisms that allow us to run through all the items of a collection without needing to know in advance how many of them compose that collection. To do this, we can use the commands For Each… Next in Xojo. What are the main differences when comparing For Each… Next with the conventional For… Next? See how the For Each… Next loop iterates every item associated with the object. It’s a more concise, stylish and Object-Oriented (OOP) way of doing things when compared with the classic For… Next loop.