The Black Friday sale is in full swing on our store! Xojo licenses are discounted by 20% through Monday, but so are the items in the Extras store! So what kind of deals (and extras) are out there? Let’s take a stroll through the Xojo store…
Month: November 2020
We are always pushing forward as new technology provides ever-increasing performance and capabilities. Today we shipped Xojo 2020 Release 2, which adds the ability to…
A Worker provides a way for you to have code that runs on multiple CPU cores. A Worker achieves this by running its code in a Console app. One or more of these console apps are started based on your Worker settings. Since these run as Console apps, the OS treats them as separate processes and spreads them out amongst available CPU cores.
Xojo 2020 Release 2 includes API 2.0 for iOS which has many, many changes and new features. Features include MobileMoviePlayer, MobileMapViewer, iOS Notifications …
Let’s talk about the new properties and methods added to the Graphics class that will make all your Paint drawings more flexible and powerful! The enhancements include: LineDash, LineCap, LineJoin, the new Brush property with LinearGradientBrush, RadialGradientBrush, ShadowBrush and PictureBrush, and the new PictureBrush class.
Add the new native DateTimePicker control to your Window Layouts to get the same look, feel and behavior you’d expect from the OS itself.
With Xojo 2020r2 you can now add to your Window Layouts a native Search control for your desktop apps, getting the same look and feel and behavior you’d expect from the OS itself.
Starting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
Right now, Xojo 2020r2 is in the late testing phase and will support building for Apple Silicon and Big Sur as well as many other new features and improvements.