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Month: October 2015

64-bit Apps Are Here!

Earlier this year, Xojo added the ability to create 64-bit iOS apps. And now with Xojo 2015 Release 3, you can create 64-bit apps for your Desktop, Web and Console apps.

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Why Xojo Cloud? Because Updating A Linux Server Is Complicated On Any Planet

I was up hours later than I should have been last night reading The Martian when, after discussing in detail how to hack some really old software in some really old equipment located about 54.6 million kilometers away, I read this line: ““Jesus, what a complicated process,” Venkat said. “Try updating a Linux server sometime,” Jack said.”

And my first thought was, “Oh!, that’s why we offer Xojo Cloud!”

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HTMLViewer Engines on Windows

HTMLViewer on the desktop has two engines that you can select from, Native and Webkit. Native uses the built-in browser engine on each platform – Webkit on OS X, Internet Explorer on Windows, and Webkit on Linux, if it’s installed. If you select “Webkit”, the Chrome Embedded Browser libraries are included with your built app and HTMLViewer will use that instead. There are pros and cons to each, but usually the reason people choose WebKit over Native on Windows is because choosing Native gets you whatever the minimum version of Internet Explorer is for a particular OS. This means:

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