Xojo has an extensive testing period where actual users test a pre-release version with their projects but if you are wondering what kind of testing we do internally before each pre-release of Xojo, we have quite a bit of automated testing processes. There are over 400 tests just for the compiler alone. Already, we are approaching 300 tests for our Android framework. In total, across all supported platforms, there are over 2500 automated tests.
Month: December 2021
If 2020 was a year of change for Xojo, 2021 was the year many of the pieces fell into place. From API 2.0, an Android pre-release, Apple Silicon native IDE, building and remote debugging 64-bit macOS apps from Windows and Linux and dark mode on Windows, 2021 saw a lot of hard work behind the scenes come to fruition for Xojo.
As a Xojo web developer probably you’re used to embedding controls inside others, like
Containers; but I bet sometimes you don’t get the expected results. Read on to learn a quick fix that uses an extended method to correct a common problem you might run into when embedding menus.
Due to increased travel restrictions for both entering the UK and the US and uncertainty about the new COVID variant, we have received a high…
There seem to be a lot of misconceptions about what the MVPs do. Some say it’s just a shiny pin on our lapels, others expect us to be Xojo’s de facto QA. So, what’s expected of us and what do we really do?
Being more efficient means we spend more time on making Xojo better for you. Feedback, our bug and feature tracking system, is a place where we spend a lot of time interacting with you and thus it’s something we very much want to improve. We have three improvements in mind. One will be made today and the other two will come sometime next year.