We’re hard at work on Xojo’s upcoming Android support — it is our top priority. As we’ve discussed previously, you can see in the current versions of Xojo that the latest iOS controls now start with “Mobile” in their name. Although Android and iOS will start off as different project types, implementing the “Mobile” prefix is an important step to complete so you will see similar controls when Android support is available.
Today we reached a major milestone in our efforts to support Android as a new platform for Xojo.
As you may have heard, we had to make the difficult decision to cancel XOJO.CONNECT 2020 in Nashville. Since we know you were waiting to…
Geoff just wrapped up the keynote here in sunny, windy Miami, Florida.
After a brief introduction welcoming attendees from 11 different countries, Geoff began the keynote by sharing some graphs showing how the Xojo community has been changing.
It’s early days but an Android milestone has been reached! We just recently crossed a milestone in our efforts – and now have code from the Xojo compiler running on both the simulator and real Android hardware.
If you are planning to create an app that needs to run on mobile devices your first decision is which mobile platforms to support. This will depend largely on the type of app you are creating and who you are creating it for. So what’s your best solution?