This tutorial will show you how to deploy your SQLite based projects so they behave right on Desktop, Web and iOS, copying the database file to the right place on every target.
Posts related to iOS development.
Today we are pleased to announce the winners of the 2020 Xojo Design Awards. Judging is never an easy job, but this year the submissions were such a diverse range of apps we found it both exciting and difficult! The Design Awards honor excellence in software design. These awards are a great opportunity to learn about some of the best apps made with Xojo. Support Xojo and the Xojo community by sharing and congratulating these winners!
This guide is going to walk you through the steps to set up in-app purchases in your iOS apps. It may be best to get…
It was urgent to migrate Packr API and database from an aging 32-bit CentOS 6.9 server running on Atom N2800 with 2GB of RAM and 500GB HDD to some optimized modern equipment. And imperative to do it in as little time as 2 minutes.
Every year we watch Apple’s WWDC keynote address to see what new features are coming in macOS and iOS that we’ll want or need to…
Did you know that Apple provides a command-line interface for the Application Loader? With a Post-Build IDE build script, you can automatically submit your iOS apps to the iTunesConnect for processing!
Did you know that it’s possible to load and use 3rd Party Frameworks in your Xojo iOS projects? There’s quite a number of good projects out there, many of which are on sites like GitHub and freely available for use in your projects. If you’re familiar with Declares in iOS, loading a 3rd Party framework requires just a couple of extra lines of code and a CopyFilesStep.
Last year at XDC 2018, Jérémie Leroy talked about making sure your screenshots mimicked the Apple method so that the date was always Jun 9th, the time was always 9:41 AM, the battery always shows as full and the WiFi strength always shows full. It got me thinking that it might be handy to be able to make the simulator always show those values when you do a debug run so that you don’t need to think about it when you are ready to start taking screenshots and movies of your app. One way to do that is to build & run project like SimulatorStatusMagic on the simulator before running your project, but it would be more useful if it was automatic.
The only built-in gesture for undo on iOS at the moment is to shake the device. This is not very intuitive to me and I’ve certainly done it by accident many times. The makers of Procreate chose a two-finger tap and have found that their users adapted to it nicely. This gesture is being adopted by more and more iOS developers. Here’s all the code you need to implement the two-finger tap for undo in your Xojo iOS apps.
While at the Xojo Developer Conference in Denver last spring*, we got a lot of great feedback about the features that people needed most from the iOS framework. We managed to sneak a few into recent releases of Xojo; here are three of my favorites!