For years, the MobileImagePicker control has allowed users to choose between the Camera and Photos as the source. So far, so good—but there was one major limitation: when the source was set to Photos, users could only select one photo at a time from an album. Not anymore.
Comments closedCategory: Learning
Starting with Xojo 2025r2, you can share more than ever before using the MobileSharingPanel. Keep reading to discover the exciting improvements waiting for you!
Comments closedUntil now, the only way to work with named iOSLayoutConstraint
instances was by assigning a name in the Inspector Panel. This allowed you to reference them later in code, for example, to deactivate, reactivate, or remove them from a MobileScreen
or MobileUIControl
. Very handy!
But what about iOSLayoutConstraint
instances created in code? Starting with Xojo 2025r2, that’s been improved! Keep reading to learn how.
Usually, you only need to manage one Apple Developer Account when publishing your macOS or iOS apps. However, as many Xojo users have pointed out, there are situations where you need to work with multiple Apple Developer Accounts – perhaps you are publishing macOS apps for different companies (with different Team IDs). So, how do you handle this using the App Specific Password setup introduced in Xojo 2025r1?
Comments closedIf you’re building rich, maintainable and scalable user interfaces on Windows, XAML is a great choice. Its clean, declarative syntax and solid separation between design…
Comments closedXojo is an extremely useful, fast and fun development environment for building your first (or next) iOS app. In this article, I offer a series of practical steps to guide you from idea to app.
Comments closedOne of the most common things I love to use my phone for is sharing pictures of my pets with others. We have two cats…
Comments closed