In Part 1 of this Optimizing Xojo Code series, we looked at a working but discouraged approach using a tight loop with DoEvents to keep the UI from freezing.…
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Besides being a great resource for everything from Xojo code tips and snippets to videos that show you cool things, plus news and announcements, the…
Comments closedmacOS 26 and iOS 26 bring many changes, most notably a major UI overhaul. This means that some elements in your existing layouts, both small…
Comments closedWith Xojo 2025 Release 3, we are introducing Jade, an AI assistant for Xojo. This initial version is primarily for asking general Xojo-related questions and…
Comments closedLibraries, introduced in Xojo 2025r3, make it easy to reuse your classes and interface items such as windows, webpages, and mobile screens across projects. As…
Comments closedThe web framework has a new control available in the Library, WebUserAuthentication. Now that Passkeys have arrived, let’s explore this feature! Passkeys Demo In this…
Comments closedXojo 2025r3 introduces the first iteration of the DesktopGrid control. This long-awaited control allows you to display as many rows and columns as needed, making…
Comments closedWelcome back! If you missed the first part in this series, check out Optimizing Xojo Code, Part 1: Getting Started, where we dissected the blocking…
Comments closedWe all write code that works. It compiles, it runs, and it accomplishes its task. But sometimes, “working” isn’t quite the same as “optimal.” Optimization is…
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