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Comments closedCategory: Learning
Among the many IDE improvements in 2019r2 we’ve made some improvements in how the Control Layout Locks work so even if a control is locked, it’ll still obey the left/top/right/bottom alignment locks. We are taking some hints from the way many graphic design programs approach this and we think it’ll be a big improvement to the way controls are organized on Windows and Containers.
Comments closedAt XDC 2019, I did a session called Avoiding Troubleshooting Troubles, which was essentially about ways to take advantage of the Xojo debugger. During the…
Comments closedKeeping the IDE simple to use for new users is one of our core tenets, but that doesn’t mean that we can’t add some much needed capabilities for our long-term users.
Comments closedIf you’re starting to program with Xojo, then you’ll probably soon find yourself in a situation where you need to use one of the Container types: Array. In this case, it’s also probable that you might be confused at first as to why you don’t get what you expected when assigning the contents of a source Array to a target Array via the assignment operator (“=”).
Comments closedA customer on the forum was asking for a way to do case-sensitive array sorting. The built-in array Sort command uses case-insensitive sorting and they wanted an alternative.
It turns out it is super-easy to use the Sort(Delegate) method to create your own sorting method and then pass it to the call to sort.
Comments closedHere are a few keyboard shortcuts for the Navigator that you may not know about.
Comments closedIn this final part in his 4 part series on Animating Xojo, Anthony Cyphers covers easing, which can make the most drab User Interface interactions beautiful.
Comments closedIn Part 1 we covered the basic history of animating in Xojo using pre-calculated chunks to modify the width of our component. In Part 2…
Comments closedContinuing with what we previously learned in Animating Xojo, Part 1, this version introduces the use of linear interpolation to calculate the current stage of the animation at each step, plus switching to a Dictionary object for variable storage to setup for future parts in this series.
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