One of the notable additions in Xojo 2026 Release 1 is that the DrawControlInLayoutEditor event is now available for Desktop and iOS/Android projects, giving you more possibilities…
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Debugging isn’t just about stepping through code anymore, it’s about understanding how your data behaves over time. With the new watchpoints feature in Xojo, you can…
Comments closedXojo 2026r1 is officially out today. It’s our first major update of the year and this post serves as the map for everything new. We’ve…
Comments closedOn the Apple side of code signing with developer certificates, we already know that the required root certificate, acting as the base anchor of the…
Comments closedOver the weekend, I was deep into a side project, parsing a massive server log dump. Strings were everywhere: timestamps were mangled, JSON blobs were…
Comments closedIn Part 1, we learned why tight loops with DoEvents freeze your UI. Part 2 showed us Timer controls. Part 3 moved timers into code. Part 4 simplified scheduling with CallLater. But timers have a…
Comments closedIn Part 1 of this series, we looked at a common but discouraged approach using a tight loop with DoEvents to keep the UI from freezing. In Part 2, we…
Comments closedFor decades, Goto has been treated as a programming faux pas—something to avoid at all costs. Like most rules though, there are exceptions. The Goto…
Comments closedIn Part 1 of this Optimizing Xojo Code series, we looked at a working but discouraged approach using a tight loop with DoEvents to keep the UI from freezing.…
Comments closedI ran across something recently that had me truly scratching my head. My goal was to measure how much extra time it would take for…
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