On the Apple side of code signing with developer certificates, we already know that the required root certificate, acting as the base anchor of the…
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Over the weekend, I was deep into a side project, parsing a massive server log dump. Strings were everywhere: timestamps were mangled, JSON blobs were…
Comments closedIn Part 1, we learned why tight loops with DoEvents freeze your UI. Part 2 showed us Timer controls. Part 3 moved timers into code. Part 4 simplified scheduling with CallLater. But timers have a…
Comments closedIn Part 1 of this series, we looked at a common but discouraged approach using a tight loop with DoEvents to keep the UI from freezing. In Part 2, we…
Comments closedFor decades, Goto has been treated as a programming faux pas—something to avoid at all costs. Like most rules though, there are exceptions. The Goto…
Comments closedIn Part 1 of this Optimizing Xojo Code series, we looked at a working but discouraged approach using a tight loop with DoEvents to keep the UI from freezing.…
Comments closedI ran across something recently that had me truly scratching my head. My goal was to measure how much extra time it would take for…
Comments closedWith Xojo 2025 Release 3, we are introducing Jade, an AI assistant for Xojo. This initial version is primarily for asking general Xojo-related questions and…
Comments closedKeeping up with innovation can be challenging, especially when new technologies don’t always align neatly with what came before. Microsoft works hard to find a…
Comments closedmacOS 26 is in the wild, and many Xojo users have likely updated their Macs to the latest version. While Xojo 2025r2.1 is compatible and can build apps that run under the latest macOS, the Publish feature depends on certain tools provided by Xcode. Unfortunately, one of these tools has undergone a significant change in the latest Xcode release, causing the Publish feature to no longer function correctly.
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