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Month: June 2016

Database Usage with Web Apps

Using databases with web apps is not much different than using them with desktop apps, but there are a few things to keep in mind. The most important thing to note is that a web app allows multiple users. This means you’ll want your database connection to be unique for each user that connects to the web app, rather than global to the app itself (as is common in desktop apps). The simplest way to ensure this is to create the connection to your database in the WebSession.Open event handler, saving a reference to the connection as a property that you add to WebSession.

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Design Patterns in Xojo: Observer, Part 1

In a previous post we saw how to implement the Singleton Design Pattern in our Xojo apps. Now, it is time to look at another useful Design Pattern you can use in your apps: the Observer Design Pattern. This one solves the kind of question “How can the ‘x’ controls be automatically notified every time there are changes on ‘y’?” Sound interesting? Let’s see how!

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In fact, this is the first of a two part series regarding the Observer Design Pattern. This one will focus on how easy is to implement using the interfaces already available in Xojo for UI controls like the PushButton, the BevelButton, and also for the Timer class. In Part 2, we will see how to implement the Observer Design Pattern from scratch, using our own Classes and Interfaces, so it will be easier to understand the mechanisms behind this Pattern and how to use it.
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Design Patterns in Xojo: Singleton

One of the best things that Xojo offers to programming newcomers is that they can simply jump-in and start to write code. In a matter of a few hours they’ll have a functional app! Nothing new here. (Or for not-so-newcomers, a fast way of creating a functional prototype from a idea).

CandyMachine.pngBut as these users advance in their Xojo skills, they probably will care about coding better and to embrace the OOP way of doing things. After all, Xojo is a modern programming language with Classes, Inheritance, Interfaces and a bunch of the usual OOP paradigms that have much to offer: reusability, better maintainability and a lot of flexibility.
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