Today’s release of Xojo 2023r2 introduces support for the Android platform! With this release, Xojo iOS licenses are now Xojo Mobile licenses. Any current (not expired) Xojo Mobile license (formerly Xojo iOS licenses) can build for both iOS and Android using Xojo 2023r2. As always, Xojo Pro and Pro Plus licenses include support for all platforms and current Xojo Pro and Pro Plus licenses can build for Android using Xojo 2023r2. The addition of Android support does not change the price of Xojo Mobile, Xojo Pro or Xojo Pro Plus licenses.
Comments closedCategory: Cross-Platform
With the introduction of DesktopXAMLContainer you can slowly modernize your Windows apps or supplement your existing user interface with additional WinUI controls. In this tutorial I’ll demonstrate how you can do more with XAML.
Comments closedMany users asked for a way to view and navigate the pages of a PDF document in their iOS projects. Starting with Xojo 2023r2, this is possible with the new MobilePDFViewer control. Continue reading to get tips on how to use this in your iOS projects.
Comments closedAs a direct result of user feedback, starting with Xojo 2023r2, the MobileCanvas control on iOS can now receive KeyDown events from the user, both from the on-device keyboard and any connected keyboard. In addition, this support is available in MobileTextArea, MobileTextField and MobileScreen.
Comments closedStarting with Xojo 2023r2 you can add Leading Actions to the rows in your iOSMobileTable instances on iOS, in addition to the regular actions previously available. This introduces many more options and user interface flexibility to the table rows.
Comments closedApple has released the developer documentation for Vision Pro, their recently announced mixed reality headset. So far, it looks promising that iOS apps written in Xojo will just work. Of course, we don’t yet have one of these to use for testing. If we did, we’d be too busy playing with it to write this blog post, however we have tried running some Xojo iOS projects in the Vision Pro Simulator and they work without modification so that’s a very good sign.
Comments closedMy new path has taken me deep into the world of iOS and macOS and I thought I would create some projects & products which would benefit Xojo apps on those platforms by creating some products which expose some of the larger frameworks which are not already available but also cannot be accessed by declares alone…
Comments closedIn this tutorial I will show you how to create a Number class that can tell you when its value has been actually set, along with other methods to manage how it is used while demonstrating some common object-oriented techniques and features such as operator overloading. You’ll be able to create a Number from an Integer, Double or String.
Comments closedWhen developing iOS apps with Xojo you may spend a good amount of time debugging, whether in a iPhone, or iPad simulator or on a real device. With this in mind, let’s learn a good way to handle the Simulators list in Xcode and Xojo.
Comments closedIn my session at XDC 2023, I talked about ways to design your apps so you reuse code across platforms. The first project is JSONReader, so let’s dive in.
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