For decades, Goto has been treated as a programming faux pas—something to avoid at all costs. Like most rules though, there are exceptions. The Goto…
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In Part 1 of this Optimizing Xojo Code series, we looked at a working but discouraged approach using a tight loop with DoEvents to keep the UI from freezing.…
Comments closedBesides being a great resource for everything from Xojo code tips and snippets to videos that show you cool things, plus news and announcements, the…
Comments closedWelcome back! If you missed the first part in this series, check out Optimizing Xojo Code, Part 1: Getting Started, where we dissected the blocking…
Comments closedWe all write code that works. It compiles, it runs, and it accomplishes its task. But sometimes, “working” isn’t quite the same as “optimal.” Optimization is…
Comments closedI’m a bit of a retro computing and gaming guy and I enjoy making versions of retro games using Xojo. Although Xojo is not really…
Comments closedIf you’re building rich, maintainable and scalable user interfaces on Windows, XAML is a great choice. Its clean, declarative syntax and solid separation between design…
Comments closedJune’s Year of Code theme is about writing code that works in any type of Xojo project. To demonstrate Xojo’s powerful multi-platform capabilities, this month…
Comments closedOne of the most common things I love to use my phone for is sharing pictures of my pets with others. We have two cats…
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