John Gruber of Daringfireball.net recently wrote about the problem of so many iOS apps being over 100MB in size, which means they cannot be updated over a cellular connection. It really stinks to be forced to wait until you can get on WiFi just to update an app. And it can be especially bad if you really depend on the app.
Yesterday he mentioned that a big part of the problem is that apps written in Swift (and some other tools) end up bundling in a lot of standard libraries and developers don’t take the time to consider the ways in which they can trim their overweight apps down to size before shipping updates.
But you don’t have to be knowledgable about the many techniques you will need to trim your iOS apps. There is simpler solution to this problem: write your iOS apps in Xojo.
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