The announcement at XDC 2015 of upcoming Xojo support for Raspberry Pi was greeted with enthusiastic applause. But after the keynote, I had several people come up to me and admit that they did not know what this Raspberry Pi is, so I thought I’d take a moment to give some background.
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Xojo already creates 64-bit apps for iOS. Soon, it will also create 64-bit apps for other platforms. I, for one, welcome our new 64-bit Overlords. After all, they’ll be bringing you increased performance and increased memory! Even better, there is not much you’ll have to do to create 64-bit versions of your existing Xojo apps.
UPDATE October 2015: Xojo Builds 64-bit Apps Now
Comments closedIn the ideal world when you do something, you do it right the first time. In the real world, we learn more each day and what seemed right yesterday, a month ago or a few years ago, may no longer be right today. Xojo has been around for a long time now and in all that time we have learned a thing or two. One of the things we have learned is how to deal with errors.
Ch-ch-ch-changes (turn and face the strain) – David Bowie
In 1905, Albert Einstein published a paper revealing his theory of Special Relativity to the world. The theory says that not only do mass and energy have an equivalence (an idea that was not new) but that they have a specific equivalence expressed in the equation E=mc2. That equation basically says that the faster you go, the more energy you need to continue to accelerate. The unfortunate consequence of this is that you can’t reach the speed of light because at that point, your mass would be infinite which is of course, impossible.
It occurred to me recently that this concept applies to more than just the cost of going acceleration. For example, the larger a company gets in terms of just about any way a company is measured (revenue, profit, employees, customers, etc.), the harder it is to continue growing at that same rate. It isn’t that big companies don’t grow, they of course do, but they don’t grow a lot compared to smaller companies. It’s not difficult to grow from $100,000 to $1 million in sales compared to growing from $1 million to $100 million.
Comments closedLately we’ve been talking a lot about our newly added iOS support for Xojo. Considering the popularity of iOS devices, it is understandable why we would be so excited. But iOS devices are not inexpensive.
On a lark, I purchased an HP Stream 7 (Signature Edition, which means no extra “bloatware” was installed) last week from the Microsoft Store. It was on sale for just $80! So what is an HP Stream 7 and how does it relate to Xojo?
Comments closedOne feature that was added in Xojo 2014r3 that I haven’t seen much discussion about yet is iterators. In short, iterators are a way to make classes useable with the existing For Each loop feature.
Comments closedWith 2014r3 shipped, it’s a good time to give a quick update about where we’re at with 64 bit support. I’ll walk through the key pieces involved in this effort and give some updates.
Comments closedGoogle is by far the most popular search engine in the world with 71% of the market. While Google does many things, they make over 90% of their revenue from ads. In terms of revenue, that means that Google is a one-trick pony. If users switched en mass to another search engine, could Google’s ad revenue quickly dry up?
Comments closedIn the mobile development world it’s common to support many devices, and therefore many screen sizes. Android devices come in a huge variety of sizes as do iPhones and iPads. Desktops and laptop sizes vary; but mobile is where you really notice the variety because they are so radically different.
Comments closedSometimes you need a feature that is not available directly from the Xojo framework. Responding to this need is what Declares are designed for: to get access to system native APIs. On OS X, you typically look at the Cocoa APIs. On Windows, the Win32 APIs. Finally on Linux, the GTK APIs.
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