It’s been too long since we last recognized the enormous amount of valuable assistance that the Xojo MVPs provide to Xojo and the community. We are so grateful to have such an amazing group of dedicated, passionate Xojo experts with so much Xojo knowledge. You may occasionally see MVPs on the forum, but much of their help is behind-the-scenes and some of what they have helped us with just might surprise you.
Comments closedTag: Frameworks
With the release of Xojo 2020r1 comes the new 2.0 version of our web framework. While the way in which you build web applications hasn’t fundamentally changed, this new version is a from-the-ground-up rewrite and utilizes API 2.0 for greatly improved consistency. This means that the conversion process is going to be time-consuming, but will be well worth the effort as web applications built upon Web Framework 2.0 will be more robust, handle more users, be more responsive and have a far more modern look and feel.
Comments closedAt Xojo we did the hard work of creating a framework with an API that manages the nuances, intricacies, and subtle yet important differences between 7 different platforms (macOS, Windows, Linux, web, Raspberry Pi, iOS and soon, Android) so you can focus on what makes your application unique. We have been doing it for over 20 years.
Comments closedDid you know that it’s possible to load and use 3rd Party Frameworks in your Xojo iOS projects? There’s quite a number of good projects out there, many of which are on sites like GitHub and freely available for use in your projects. If you’re familiar with Declares in iOS, loading a 3rd Party framework requires just a couple of extra lines of code and a CopyFilesStep.
Last year at XDC 2018, Jérémie Leroy talked about making sure your screenshots mimicked the Apple method so that the date was always Jun 9th, the time was always 9:41 AM, the battery always shows as full and the WiFi strength always shows full. It got me thinking that it might be handy to be able to make the simulator always show those values when you do a debug run so that you don’t need to think about it when you are ready to start taking screenshots and movies of your app. One way to do that is to build & run project like SimulatorStatusMagic on the simulator before running your project, but it would be more useful if it was automatic.
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