Need some inspiration or some helpful code to get your first Xojo iOS app started? Take a look at a sampling of the iOS example apps that are included in Xojo iOS!
Comments closedTag: Mobile
Before you submit to the App Store, you’re going to want to have app icons and launch images for your iOS apps. Here’s some information about them.
Comments closedYou may have seen the 2048 game running on iOS and Android. Here’s a version made with Xojo, which I call 2K that runs on Desktop, Web and iOS.
Comments closed30 years ago this past January, Apple launched the Macintosh and with it, the first widely available computer with a Graphical User Interface or GUI. If you are less than 25 years old, there’s a very good chance you’ve never used a computer that didn’t have a graphical user interface. But at the time, it was a radical departure from the way in which most people interacted with a computer. Over the past 30 years, the GUI has evolved and in some ways has come full circle.
Comments closedAs you know, we are working hard and fast on adding support for iOS to Xojo (Xojo iOS is here, download it today!). Just as we have done for the desktop and web, iOS support will make it easy for anyone to build powerful iPhone and iPad applications. To help you prepare and plan, here are 10 things you need to know:
Comments closedIf you are planning to create an app that needs to run on mobile devices your first decision is which mobile platforms to support. This will depend largely on the type of app you are creating and who you are creating it for. So what’s your best solution?
1 CommentWe continue to work towards Xojo support for iOS. Since the last update, we have been working on support for Auto Layout. We demonstrated Auto Layout at XDC last year. However, at the time we only had support for it in the framework; not the IDE. In case the term Auto Layout is unfamilar to you, it’s a technology for controlling the size and postion of controls. In Xojo today, you use the locking properties. We determined early in the development of our iOS framework that locking would not be sufficent for iOS since the user will often radically change the size of the layout by rotating the device. Instead of locking, you will use Auto Layout. Think of it as locking on steroids.
Comments closedWe here at Xojo think everyone one should learn to code.
Comments closedEverybody is taking about multi-platform software development these days. From a desktop to a laptop to a tablet to a phone, people and companies want their software to run on whatever device they are using.
Comments closedNow that iOS 7 is out, take a look at how you can simulate some of its fancy new controls in your own web apps.
Comments closed