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Tag: Mobile

Google Switches to Native on iOS

MacRumors reported that Google’s design chief for Apple platforms, Jeff Verkoeyen, announced that Google is switching from using a lot of custom controls in its iOS apps. this same device. You only get that if you use native user interface controls. That’s why Xojo has always provided native user interface controls, high-level access to native system functionality and compiled to native code.

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Web Tip: Blocking the Back Button

You are navigating Xojo web 2.0 apps and your use the browser’s back button to return to the previous page of the app. But rather than taking you to the previous page, you get a message that the app lost connection to the sever. This is even more common on a mobile device where we tend to use the back gesture to return to the previous page.

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iOS User Authentication with Face ID

With the new UserAuthentication class available in Xojo 2021 Release 1, you can now easily ask an iOS user to authenticate themselves using Face ID, Touch ID or with their password/passcode. In an iOS project, add a UserAuthentication object to your screen and change its name to Authenticator.

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MobileMoviePlayer

The MobileMoviePlayer is a relatively new iOS feature in the Xojo Programming language. To use MobileMoviePlayer start a new iOS project and drag the MoviePlayer control from the Library onto a Screen.

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#1 on the Xojo Roadmap: Android

We’re hard at work on Xojo’s upcoming Android support — it is our top priority. As we’ve discussed previously, you can see in the current versions of Xojo that the latest iOS controls now start with “Mobile” in their name. Although Android and iOS will start off as different project types, implementing the “Mobile” prefix is an important step to complete so you will see similar controls when Android support is available.

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