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Tag: WebCanvas

Canvas: How to Create Custom UI Controls

Xojo includes a good amount of UI controls available from the Library for Desktop, Web, iOS and Raspberry Pi targets. These are the pieces that allow you to layout the user interface of your apps: properties, methods and events that, when combined, define the specific behavior of the project at hand.

Sometimes, subclassing the available controls is the answer to add specific behaviors you need. But what happen when none of the controls offer what you need, whether visually or functionally? The answer is the Canvas class (for Desktop projects), WebCanvas class (for Web projects) and iOSCanvas class for iPhone and iPad devices. But how do you create your own UI controls from scratch? Read on to learn…

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Tutorial: Saving WebCanvas Images to Disk

The WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.

However, by using a little JavaScript you can easily add this capability to Xojo.

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