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Tag: Xojo Programming

New Desktop Controls

Xojo 2021 Release 3 Xojo introduces a new set of Desktop controls. Each of these controls replaces its original control counterpart and is prefixed with Desktop. For example, Window is now DesktopWindow and TextField is now DesktopTextField. The driving logic behind these new controls is that they allow us to make their event names match the Web and Mobile versions. In addition, the new controls gave us the opportunity to make some other changes to various methods that would have been problematic to make in the existing controls. Desktop controls now are a much closer match in terms of API to their Web and Mobile equivalents. These new controls make more code work without changes when you move from one project type to another.

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QuickTip: Using SF Symbols in macOS … revisited!

Earlier this year ago I wrote a post about using the SF Font symbols on macOS Picture.SystemImagein iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.

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Beginner Tips: Threading in Xojo

Many times, when we create a desktop application which is doing huge processes, it happens that the responsiveness of our app can be interrupted for few seconds. As developers we need to avoid such scenarios because we want to keep the interaction between the user and the app constant while it’s in use. You have to imagine that our customer doesn’t have a developer’s mindset and will not wait more than 5 seconds if the app freezes. Threading is a great solution to these situations.

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