The coming holiday season means 2019 is nearly at an end. Looking at the numbers, it’s been a great year for Xojo. We gained more new Xojo users this year than last year. More people are using Xojo Cloud than ever before. In fact, in terms of our overall revenue, 2019 is the best year we have had in over 5 years.
Comments closedAuthor: Geoff Perlman
In this release we have reverted the changes we made to event names in 2019r2. We did this because for developers of add-ons to Xojo,…
Comments closedIt was reported that Apple is rejecting from the Mac App Store apps written using the Electron framework. This is where we see the advantage of writing a native application.
Comments closedYou might be assuming you absolutely must upgrade to API 2.0 right now, but that’s not the case. We have designed it so that you have tremendous flexibility in terms of what and when and even if you move to API 2.0.
Comments closedBrent Simmons did an excellent job explaining why developers shouldn’t provide ETAs.
Comments closedEvery year we watch Apple’s WWDC keynote address to see what new features are coming in macOS and iOS that we’ll want or need to…
Comments closedFor more years than I’d like to admit, the Layout Editor has been slow in terms of dragging controls around. As you add more controls, it gets worse. For web layouts, it’s been even worse. That’s primarily because we have to draw everything for a web layout whereas for a desktop layout, the OS draws the controls for us.
In an engineering meeting, I mentioned a discussion I had with a user about the speed of the Layout Editor and Travis said he had recently been reminded of how slow it was too. While most of the time issues in Xojo are carefully calculated and prioritized for maximum bang for the buck (as we say around here), that’s not always how it happens. After the meeting, Travis decided to dive into the Layout Editor code and see what could be done to speed it up.
The results are pretty remarkable.
Comments closedThe only built-in gesture for undo on iOS at the moment is to shake the device. This is not very intuitive to me and I’ve certainly done it by accident many times. The makers of Procreate chose a two-finger tap and have found that their users adapted to it nicely. This gesture is being adopted by more and more iOS developers. Here’s all the code you need to implement the two-finger tap for undo in your Xojo iOS apps.
Comments closedThere are low-code platforms that don’t provide ability to call directly into the operating system. Fortunately, Xojo does. Our vision for Xojo has always been to make the tool easy to learn and highly productive to develop applications, without sacrificing power when you need it.
Comments closedThis Thanksgiving we wish to give thanks to all of you who use Xojo. You make our work possible.
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