Follow this tutorial to learn how to create active (clickable) words in a text of a TextArea control using the OOP Delegate design pattern, which allows you to dynamically change how your app will react when the user clicks on any of these active words. Best of all, this is cross-platform, so you can use it for macOS, Windows and Linux deployments!
Comments closedAuthor: Javier Menendez
In an ideal world there is a person responsible for every step in software development, from coding, UI design, distribution, documentation, marketing and support. All of this can seem really overwhelming for independent developers and small businesses. But if you break it down and take it one piece at a time, it’s manageable by even the smallest team of one. Right now, let’s look at software distribution.
For software, distribution usually means generating and validating unique serial numbers for each of your products and users. Serial numbers (or license keys) help you manage your users, unlock a free trial or demo version for full use and, of course, minimize illegal use of your apps.
Comments closedXojo is an Object Oriented Programming Language and, among other things, that means that it supports Methods Overloading. We have seen in other posts that some of these overloaded methods can be Class Constructors, but, there are others things you can do. For example, we can overload the operators. These are the methods in charge of adding two instances of the same class, subtracting, multiplying or dividing them. But we also have at our disposal another operator we can overload: Lookup. What advantages does this give us and how it does it work? Let’s explore it while building a Preferences class we can use in any of our projects.
Comments closedIn many of our development projects, if not all, we are confronted with situations when we need to test our classes before the final deployment of a project. I’m not talking about Unit Testing here, though I highly recommend the excellent session on that topic from XDC 2018.
For example, it would not be desirable to send hundreds of emails to all the entries in a database simply to test one of the workflow steps or to verify that emails are being delivered as expected. It would be a lot simpler, and less disruptive to those using your app, to test using a few email addresses that are under your control.
So let’s establish a mechanism that allows us tell our apps when to run in a “simulated” mode vs. a “real” mode for all or some of the components that we need to test along the development cycle.
Comments closedWhether you are using Xojo to create your very first application or if you are coming from other languages, like C# or VisualBasic, customized UI controls are probably one of those things you have in your to-do list. For multiplatform Desktop apps, you will find that the Canvas class offers everything you need. In order to show you how easy it can be, follow this tutorial to recreate the ImageWell UI class control, provided by default in the Xojo framework. Our customized ImageWell will be able to proportionally display any JPEG file dropped by the user on the control, centering it on the available surface.
Comments closedWhile working on an app I found myself in an unexpected situation when a piece of code that had been working fine began to throw an OutOfBoundException
. After a bit of debugging I found that the culprit was the length of an array passed to the AddRow
method of a ListBox instance.
Object Oriented Programming (OOP) puts in our hands the ability to create apps in a flexible and powerful way. Xojo embraces that philosophy in the Xojo language itself, allowing us to implement code in a flexible way for reuse, extension and maintainability that reduces the development cycles. One of these language tools is, in fact, common in other low level programming languages: Casting or type conversion. If you are interested in this (and you should be), continue reading and discover what it is, why you should be interested in it and how can you use it in your next Xojo app!
Comments closedI’ve heard it several times: how can I export to PDF from Xojo? Sure, there are lots of answers pointing to a bunch of resources, including excellent plug-ins from third parties. But can you accomplish the same thing using an already available API? Yes, there is a remote API for that! The requirement is that your Xojo app will need to have access to Internet … and, of course, you’ll need to do just a bit of coding.
Comments closedAdmit it – this is one of those questions that, sooner or later, arise to every Xojo newcomer: How can I add new UI controls to the Window at runtime? And if you are considering this too, then the good news is that the answer is more simple than you probably expect… sitting right there on the Inspector under the Attributes tab. Yes, this is all about the Control Set!
Comments closedIn programming, iterators are the mechanisms that allow us to walk all the members of a collection without needing to know in advance how many of them compose such a collection; and for that we can find in Xojo the commands For Each… Next
. What are the main differences in comparison to the conventional For… Next
?
The first difference is that with For Each… Next
we can’t assume that we are iterating the members of the collection in order, as it is the case when using the variable of the conventional For… Next
as the Index in order to access a known member of the collection. The second difference is that the iterator will be invalid when the iterated elements are modified, or when we modify the amount of elements in the collection during the iteration process.
By default in Xojo, there are a couple of collections that are iterable: the already mentioned Arrays and also Dictionaries and FolderItem.Children. Wouldn’t it be great to extend this feature so we can add this behaviour to our own classes making them more flexible? The key to making this happen is using the two Class Interfaces already included in Xojo: Iterator and Iterable.
Comments closed