We’re calling Android support in Xojo 2023r2 “Beta”. Android is a unique platform and has required a large number of brand new parts of Xojo to bring it to you in a way that follows recommended platform guidelines.
Comments closedAuthor: Travis Hill
Using and writing declares for Android is very similar to other platforms. The syntax is mostly the same, but we’ve made some additions to make Declares that change Controls easier. Let’s walk through a couple of easy-to-understand Declares to show you how they’re made.
Comments closedWe’re hard at work on Xojo’s upcoming Android support — it is our top priority. As we’ve discussed previously, you can see in the current versions of Xojo that the latest iOS controls now start with “Mobile” in their name. Although Android and iOS will start off as different project types, implementing the “Mobile” prefix is an important step to complete so you will see similar controls when Android support is available.
Comments closedIt’s early days but an Android milestone has been reached! We just recently crossed a milestone in our efforts – and now have code from the Xojo compiler running on both the simulator and real Android hardware.
Comments closedWith 2014r3 shipped, it’s a good time to give a quick update about where we’re at with 64 bit support. I’ll walk through the key pieces involved in this effort and give some updates.
Comments closed