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Category: Community

Posts about the Xojo Community, events and activities.

The Xojo Developer Conference just sold out, here’s how you can still join in…

Last week the 2018 Xojo Developer Conference sold out! We are very excited about the enthusiasm for this event, and for it being held in Denver. We received the most early registrations we have ever had for XDC, the final list includes attendees traveling from 12 countries. Registration for this year is higher than that of 2015 and 2016, and there is already a growing waiting list! You can be added to the waiting list here.

Even if you aren’t able to join us in Denver for XDC this year, there are still some ways you can stay in touch with attendees, hear major Xojo announcements and leverage the content from the conference.

 

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Love it or Hate it, Networking is Necessary

So many of you in the Xojo community are independent developers and though you are smart for choosing Xojo for rapid, cross-platform development, you probably aren’t focused on marketing and promoting your app.

I’ve shared some tips on using Twitter to market you apps, and Dana has talked about other ways to market your app for free. These efforts do not live in a vacuum. Let’s discuss ways to integrate all these forms of marketing to make the greatest impact…let’s talk about Networking.

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WinAPILib on GitHub

Many years ago, the Window Functionality Suite (WFS) library was created by Aaron Ballman. This library was a collection of Win32 Declares (and a few other things) for accessing Windows-specific functionality that was not directly provided by the Xojo framework.

WFS is still available on GitHub, but it has languished over the years. For example, it has lots of legacy code in it for older versions of Windows that is no longer needed since Xojo only supports Windows 7 and later. WFS is also not really compatible with 64-bit projects since the Declares mostly assume 32-bit or bust.

To that end, I’ve started a new open-source project called WinAPILib that is now available on GitHub.

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Xojo and Community Growth in 2017

2017 has been a good year for Xojo! We hit some bumps but we’re ending the year with the much-awaited Xojo 64-bit IDE released in Xojo 2017r3.
Though we didn’t have a XDC in 2017, we’re gearing up for XDC 2018 in Denver in April. This is the longest between conferences in many years and we’re seeing an increase in early registrations. If you are planning on attending, please register soon. We have sold out before!
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The Last Mile: Why Net Neutrality is a Must

During the Obama administration, internet service providers (ISPs) were reclassified as Telecommunication Service Providers.  This meant that they would be treated like phone companies, as common carriers with all the regulation that implies. Prior to this they were classified as Information Providers which clearly made no sense since ISPs provide the network, not the actual content. Most importantly, Net Neutrality prevents ISPs from providing paid fast lanes which would allow companies to pay ISPs to make traffic to their site faster than traffic to other sites.

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The 64-bit Xojo IDE

Back in 1998 when we shipped version 1 of what is now Xojo, it was a 32-bit application and has been ever since. Depending on the operating system, that meant the Xojo IDE itself had at most 4GB of RAM available to it. That would seem like more than enough for any project. However, we have some users that have really big projects. One project I know of has over 1500 project items!

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