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Category: Community

Posts about the Xojo Community, events and activities.

Beginner Tips: Threading in Xojo

Many times, when we create a desktop application which is doing huge processes, it happens that the responsiveness of our app can be interrupted for few seconds. As developers we need to avoid such scenarios because we want to keep the interaction between the user and the app constant while it’s in use. You have to imagine that our customer doesn’t have a developer’s mindset and will not wait more than 5 seconds if the app freezes. Threading is a great solution to these situations.

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Rubber Ducky, You’re the One

Yuck! It happens to everyone, from beginners to experienced developers: sometimes you’ll get stuck. Perhaps the code you’re working on just won’t do what you want or maybe you’re having trouble understanding code plucked from the internet. Talk to the duck. The rubber duck, that is. The term “rubber ducking” or “rubber duck debugging” is a software development technique where you explain the problem you are having to a rubber duck (or appropriate substitute). Often the act of explaining the problem to someone else, even if that someone is not real, can help you figure it out. It might be like inspiration struck.

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Xojo Educational Licenses for Teachers

ducators can download Xojo to a classroom of computers and activate the Xojo Educational license on a build machine. Whether your classroom is Windows, Mac or Linux, the Xojo IDE is cross-platform and free to download. Though you may only be teaching desktop development, your students can stretch their skills and use Xojo’s free IDE to develop web, mobile or Raspberry Pi apps.

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Xojo Projects in a MonoRepo

Are you working on a solution consisting of several projects? Are you working in a team or as a single developer and want to share code between different projects? If so, then a MonoRepo could be something to think about.

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