If 2020 was a year of change for Xojo, 2021 was the year many of the pieces fell into place. From API 2.0, an Android pre-release, Apple Silicon native IDE, building and remote debugging 64-bit macOS apps from Windows and Linux and dark mode on Windows, 2021 saw a lot of hard work behind the scenes come to fruition for Xojo.
Comments closedCategory: Community
Posts about the Xojo Community, events and activities.
There seem to be a lot of misconceptions about what the MVPs do. Some say it’s just a shiny pin on our lapels, others expect us to be Xojo’s de facto QA. So, what’s expected of us and what do we really do?
Comments closedBeing more efficient means we spend more time on making Xojo better for you. Feedback, our bug and feature tracking system, is a place where we spend a lot of time interacting with you and thus it’s something we very much want to improve. We have three improvements in mind. One will be made today and the other two will come sometime next year.
Comments closedThis is a very exciting week at Xojo! Not only is Xojo 2021 Release 3 here, but we are thrilled to announce that the new Xojo Android platform is now is pre-release testing! In celebration of these two milestones, Xojo’s Black Friday sale starts now and ends November 29th at 11:59PM CT. There’s never been a better time to get Xojo!
Comments closedXojo Android Pre-Release is now in pre-release testing. If you have a current license and are part of the Testers forum channel, you should see a new Android sub-category for this special Android Pre-Release, with download links.
Comments closedMany times, when we create a desktop application which is doing huge processes, it happens that the responsiveness of our app can be interrupted for few seconds. As developers we need to avoid such scenarios because we want to keep the interaction between the user and the app constant while it’s in use. You have to imagine that our customer doesn’t have a developer’s mindset and will not wait more than 5 seconds if the app freezes. Threading is a great solution to these situations.
Comments closedYuck! It happens to everyone, from beginners to experienced developers: sometimes you’ll get stuck. Perhaps the code you’re working on just won’t do what you want or maybe you’re having trouble understanding code plucked from the internet. Talk to the duck. The rubber duck, that is. The term “rubber ducking” or “rubber duck debugging” is a software development technique where you explain the problem you are having to a rubber duck (or appropriate substitute). Often the act of explaining the problem to someone else, even if that someone is not real, can help you figure it out. It might be like inspiration struck.
Comments closedALE is a tool which Xojo developers can use to write assembly language in their applications. It can be used just for fun, distribution in compiled apps, or as a learning tool to discover what Xojo and other languages must be doing underneath.
Comments closedIn Xojo 2021R2 binary enumerations were introduced. These Enums must be declared in a module and are treated by the compiler as a class. Learn to create an Enum for Days of the Week and demonstrate the use of that by creating a custom segmented button control.
Comments closedI’m happy to report that the Xojo engineers have overcome the hurdles that prevented building for macOS from Windows and Linux. The ability to cross-compile macOS apps from Windows and Linux will return in Xojo 2021r3.
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