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Category: iOS

Posts related to iOS development.

Graphics: Right and Center Aligned Text

The DrawText method from the Graphics class offers a simple way to left-align text at the given X and Y coordinates, even applying a wrap value to wrap every line of the text block at the provided width value. Wouldn’t it be great to be able to do the same thing while aligning blocks of text to the right and center? Continue reading and I will show you a technique you can use as the starting point which you can fine-tune to your specific needs.

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On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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CatsUp! 2022

With just a few lines of code, you can create a Xojo app for iOS and Android that shows a new cat picture each time you launch it. I call this app “CatsUp!”. It’s a play on ketchup/catsup, get it?

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A Web App to Calculate Combat Rolls in Twilight Imperium

Every few weeks my son Lucas gets together with his friends for board game day. Last week’s game was Twilight Imperium. One part of the game includes rolling a 10-sided die to calculate whether one of your ships successfully registers a hit on your opponent. Apparently this is something that can take a while to do as each player amasses more and more ships. This was ripe for automation!

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