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Category: Mac

Posts related to Max OS development.

PDFDocument Improvements

While PDFTable and PDFDataTableSource ease the way to render tables in your PDF documents on Desktop, Web, Raspberry Pi and Console projects (iOS to come!) and are the big new features for PDFDocument in Xojo 2022r3, that’s not all that improved. There are additional features added to PDFDocument you might find helpful such as more control while using PDFForm and improvements to dealing with TOC indexes. Learn more about how to get advantage of these additions!

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Using Emojis in Xojo

Xojo has very good graphics support. You can drop images into your project and use them with several controls. You can use the various Paint events to draw your own graphics. And there’s another source of graphics you may not have considered: emojis. Emojis can be used anywhere that text can be used because they are simply Unicode characters. That means they can be used in textfields, buttons, labels, popup menus, listboxes and more.

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My Thoughts on the WWDC 2022 Keynote

I’ve learned over the years not to have any specific expectations from Apple’s WWDC keynote. Some years they introduce something big and new that we were pretty much expecting. Other years they blindside us. As the CEO of a company that creates tools for building apps for most of Apple’s ecosystem and given Apple’s history of secrecy, I’m understandably curious just how blindsided I might be each June. Fortunately, this year’s keynote was filled with features that ranged from mildly interesting to really awesome but all incremental improvements across Apple’s software line.

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Graphics: Right and Center Aligned Text

The DrawText method from the Graphics class offers a simple way to left-align text at the given X and Y coordinates, even applying a wrap value to wrap every line of the text block at the provided width value. Wouldn’t it be great to be able to do the same thing while aligning blocks of text to the right and center? Continue reading and I will show you a technique you can use as the starting point which you can fine-tune to your specific needs.

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On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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