Starting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
Posts related to Max OS development.
Right now, Xojo 2020r2 is in the late testing phase and will support building for Apple Silicon and Big Sur as well as many other new features and improvements.
Today compiled the first native Xojo app for Apple Silicon. “Hello World” is a huge step towards bringing you the ability to build your apps for Apple’s future computing platform.
Learn to create a solar system in Xojo with the help of the MBS Xojo Plugin component SceneKit. SceneKit is an Apple framework that supplies functions for graphic and animation designs.
Apple just released Apple Transporter to manually upload apps to the Mac and iOS App Stores.
Did you know that you have a custom icon on folders created from your Xojo app? Read on to learn more!
Uniform Type Identifiers (UTIs) are one of the many often misunderstood parts of building native macOS apps. While they’re not just for specifying file types, that’s what I’m going to focus on today.
At WWDC 2019, Apple announced macOS Catalina (10.15). They didn’t specifically mention it during the keynote, but the writing has been on the wall for…
For more years than I’d like to admit, the Layout Editor has been slow in terms of dragging controls around. As you add more controls, it gets worse. For web layouts, it’s been even worse. That’s primarily because we have to draw everything for a web layout whereas for a desktop layout, the OS draws the controls for us.
In an engineering meeting, I mentioned a discussion I had with a user about the speed of the Layout Editor and Travis said he had recently been reminded of how slow it was too. While most of the time issues in Xojo are carefully calculated and prioritized for maximum bang for the buck (as we say around here), that’s not always how it happens. After the meeting, Travis decided to dive into the Layout Editor code and see what could be done to speed it up.
The results are pretty remarkable.
Did you know that Apple provides a command-line interface for the Application Loader? With a Post-Build IDE build script, you can automatically submit your iOS apps to the iTunesConnect for processing!