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Category: Tutorials

tutorials, longer instructional posts, how to’s

Starting Graphics with GraphicsPath

In Xojo there is a new class, GraphicsPath, that you can use to create graphics as a mathematical description of shapes and lines; ranging from simple lines to B├ęzier curves, arcs, rectangles, there are many advantages to using these! For example, as a class on its own, it doesn’t even needs a graphical context (Graphics) in order to describe the shapes you want to use, and the mathematical representation means more control and precision. Simply put, you only need to join the points!

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14 Days: A Beginner’s Guide to Coding

It’s always a good time to learn something new! And maybe you have some free time on your hands now? We know our screen time is up to 23 hours and 47 minutes a day so let’s put that inevitable extra screen time to good use and learn a new skill – programming. If you are going to add programming to your skillset, it’s logical to begin with a language that makes it simple to learn the basics of programming. Let me show you a learning path you can follow over 14 days that is aimed at giving you a confident and capable to start to programming. After 14 days, you will have the basic skills to begin creating your own apps. And using Xojo, with the check of a box, you can build those apps for Mac, Windows and Linux and after that, use your new skills to develop web, iOS and Raspberry Pi apps!

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The Powerful World of Delegates

Delegates are one of those advanced features you can find in the Xojo programming language, and it’s a really powerful one! Once you discover and comprehend all the flexibility you can get from Delegates, I’m pretty sure you’ll start to start using them! Through the use of Delegates, you can dynamically change the code to execute.

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