Building custom components for Xojo Web can be incredibly easy, or equally as difficult. If you want to build something unique so that you’re not at the mercy of a third-party library in the future, it really is “hard mode”.
Comments closedTag: JavaScript
Android remains in Beta, but there have been many fixes and improvements in Xojo 2023r3 and I’d like to highlight a few including: more support for dark mode, additions to MobileTextField, a Destination property, a HasBackButton property, MobilePopupMenu, enhancements to MobileHTMLViewer, support for running JavaScript, the new Kotlin Declare and more detailed in this post.
Comments closedThere is something that is even better than using Cell Renderers from third parties- building them yourself. In this second part, you will learn how…
Comments closedIn the newest version of the MBS Xojo Plugin 10.0 we offer functions for the use of JavaScript in your Xojo solutions. If you have a problem that you want to solve, you don’t have to reinvent the wheel again and again.
Comments closedThe WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.
However, by using a little JavaScript you can easily add this capability to Xojo.
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