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Tag: JavaScript

Android Improvements in Xojo 2023r3

Android remains in Beta, but there have been many fixes and improvements in Xojo 2023r3 and I’d like to highlight a few including: more support for dark mode, additions to MobileTextField, a Destination property, a HasBackButton property, MobilePopupMenu, enhancements to MobileHTMLViewer, support for running JavaScript, the new Kotlin Declare and more detailed in this post.

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Tutorial: Saving WebCanvas Images to Disk

The WebCanvas control is used for drawing graphics in web apps. It takes advantage of the HTML5 Canvas making it fast and powerful. Sometimes is can be useful to be able to save the graphics drawn in the WebCanvas to an image file, but unfortunately there is no built-in Xojo method to do this.

However, by using a little JavaScript you can easily add this capability to Xojo.

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