Learn to create a solar system in Xojo with the help of the MBS Xojo Plugin component SceneKit. SceneKit is an Apple framework that supplies functions for graphic and animation designs.
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Posts from xojo community members
In the newest version of the MBS Xojo Plugin 10.0 we offer functions for the use of JavaScript in your Xojo solutions. If you have a problem that you want to solve, you don’t have to reinvent the wheel again and again.
Comments closedThis guide is going to walk you through the steps to set up in-app purchases in your iOS apps. It may be best to get…
Comments closedAs if software development isn’t hard enough, the approach you or your team adopts can make a dramatic difference in project success. Using a traditional project management approach may not lend itself to “learn, discover, and adapt” inherent with software development. Although most Xojo developers are aware of Scrum and other popular agile methodologies, it may be unnecessary to use. Being a Xojo developer and a Certified ScrumManager, my goal is to demystify how agility, specifically Scrum, helps improve product quality, prioritize functionality, and provides an intuitive framework to complete work.
Comments closedIt was urgent to migrate Packr API and database from an aging 32-bit CentOS 6.9 server running on Atom N2800 with 2GB of RAM and 500GB HDD to some optimized modern equipment. And imperative to do it in as little time as 2 minutes.
Comments closedIn Xojo Release 2019R2 a new DateTime class was introduced. This is a Time zone aware Date Class and is immutable which is great compared to the deprecated Date class.
Comments closedIn this final part in his 4 part series on Animating Xojo, Anthony Cyphers covers easing, which can make the most drab User Interface interactions beautiful.
Comments closedIn Part 1 we covered the basic history of animating in Xojo using pre-calculated chunks to modify the width of our component. In Part 2…
Comments closedContinuing with what we previously learned in Animating Xojo, Part 1, this version introduces the use of linear interpolation to calculate the current stage of the animation at each step, plus switching to a Dictionary object for variable storage to setup for future parts in this series.
Comments closedOne of the fun things I get to do regularly is build animations into Xojo desktop components. While incredibly rewarding when you get it right, it can be a long road.
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