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Category: iOS

Posts related to iOS development.

Xojo’s iOS Support and 64-bit

As you may have heard, Apple announced that as of February 1st, 2015, all new apps submitted to the iOS App Store must support 64-bit. It was already our intention to be in beta testing on 64-bit in that timeframe. However, our original plan was to support Linux first since more and more Linux servers now only support 64-bit. Instead, we will support iOS first followed by the x86 platforms.

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Progress Report: iOS Auto Layout in Xojo

We continue to work towards Xojo support for iOS. Since the last update, we have been working on support for Auto Layout. We demonstrated Auto Layout at XDC last year. However, at the time we only had support for it in the framework; not the IDE. In case the term Auto Layout is unfamilar to you, it’s a technology for controlling the size and postion of controls. In Xojo today, you use the locking properties. We determined early in the development of our iOS framework that locking would not be sufficent for iOS since the user will often radically change the size of the layout by rotating the device. Instead of locking, you will use Auto Layout. Think of it as locking on steroids.

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