During the last few Xojo releases we have been improving the signing options for macOS apps, making it easier to meet Apple’s requirements both for direct distribution of your apps or for Mac App Store distribution. Still, there remained a discrepancy when debugging from the IDE: sandboxing, hardened runtime and the use of entitlements and provisioning profiles were not applied, so there could be a difference between the app you debug and the real behavior of the distributed app.
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Posts related to Max OS development.
Spotlight On posts focus on Xojo community members. We’ll use this space to tell the stories of people using Xojo, share amazing Xojo-made apps and…
Comments closedIn the previous article, we saw how signing a macOS app is more than just handling certificates. Other factors come into play based on the distribution method you choose and the features it will offer.
Comments closedIn Xojo 2026r1 we revised the macOS Developer ID field and replaced it with a Team-based popup menu that aligns with the style found in iOS projects. This change aims to offer a cleaner, more intuitive way to manage developer certificates for the distribution of your built macOS app.
Comments closedIf you followed the previous two articles in this series, you should be set up properly now, right? Your Mac developer certificates are stored in Keychain Access, so you only need to fill in the Developer ID field under Build Settings > macOS > Sign with the appropriate certificate value, click Build (or Publish), and distribute your new amazing app worldwide. Well, not quite. There are still other pieces to consider when signing and distributing your macOS app.
Comments closedOn the Apple side of code signing with developer certificates, we already know that the required root certificate, acting as the base anchor of the…
Comments closedYour macOS app is finished and ready to go. But unless you plan to run it only on your own machine, there’s one essential step before sharing it with others: code signing with certificates.
Comments closedAs you may already know, starting with Xojo 2025r3, macOS apps can be developed and compiled with UI Compatibility Mode either enabled or disabled. Now imagine you are creating a Library intended for use in other projects and, as part of its UI-related functionality, the Library needs to determine whether the host application is running with UI Compatibility Mode enabled. How can you do that? Read on to find out.
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