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Category: iOS

Posts related to iOS development.

Build All The Things

As you may have heard, Xojo 2015 Release 3 added the long-awaited ability to create 64-bit apps. And it also added the ability to create Raspberry Pi 2 apps (Linux ARM). This now means there are lots more apps that can get built.

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Don’t Give Mobile the Cold Shoulder

A recent article on Computer Business Review asks “Why are developers giving mobile the cold shoulder?” The article cites the State of Mobility 2015 Global Developer Study by Progress (they do not provide a link to the study).

Perhaps the reason is because mobile developers have not yet tried to see how quickly you can create mobile iOS apps with Xojo?

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Preparing for a 64-bit World

Xojo already creates 64-bit apps for iOS. Soon, it will also create 64-bit apps for other platforms. I, for one, welcome our new 64-bit Overlords. After all, they’ll be bringing you increased performance and increased memory! Even better, there is not much you’ll have to do to create 64-bit versions of your existing Xojo apps.

UPDATE October 2015: Xojo Builds 64-bit Apps Now

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iOS Declares from the Xojo Community

Our user community has been busy enhancing the capabilities of Xojo for iOS with Declares!

We have been quite pleased with the feedback we’ve received about Xojo iOS, but we are commonly asked when Xojo will support a specific iOS feature that it does not yet have. We will be adding new iOS features with each release, but you may not have to wait for us to add a feature. With a bit of knowledge about CocoaTouch and the use of the Declare command in Xojo, there are many things you can take advantage of today.

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