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Category: Technology

On-Device iOS Debugging in Xojo

You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.

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Automated Testing: How We Test Xojo Builds

Xojo has an extensive testing period where actual users test a pre-release version with their projects but if you are wondering what kind of testing we do internally before each pre-release of Xojo, we have quite a bit of automated testing processes. There are over 400 tests just for the compiler alone. Already, we are approaching 300 tests for our Android framework. In total, across all supported platforms, there are over 2500 automated tests.

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Google Switches to Native on iOS

MacRumors reported that Google’s design chief for Apple platforms, Jeff Verkoeyen, announced that Google is switching from using a lot of custom controls in its iOS apps. this same device. You only get that if you use native user interface controls. That’s why Xojo has always provided native user interface controls, high-level access to native system functionality and compiled to native code.

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