Xojo 2018 Release 2 brings several improvements to iOS features such as iOSTable, iOSView and more.
Comments closedXojo Programming Blog Posts
As many know, I’m a big baseball fan. I was recently at Sea Dogs game (our local AA minor league team) and was sitting behind home plate alongside many scouts who were carefully watching the pitchers. I noticed several were tracking pitch counts using an app on a tablet or laptop. I thought that would make for an interesting app to make in Xojo, so this week I’ve made an iOS app (I’m on an iOS roll it seems) to track the location of pitches, similar to what I observed the scouts using.
The app shows a grid of the strike zone and you tap where the pitch was. You can use the buttons on the bottom to mark the pitch as a ball, strike or in play changing its color. Click the Reset button to clear the pitches for the next batter.
Comments closedFollow this tutorial to learn how to create active (clickable) words in a text of a TextArea control using the OOP Delegate design pattern, which allows you to dynamically change how your app will react when the user clicks on any of these active words. Best of all, this is cross-platform, so you can use it for macOS, Windows and Linux deployments!
Comments closedFor this week’s app, I created a simple iOS app where you tap on “bubbles” to pop them. This was actually suggested to me by Dana Brown some time ago as something that would make a great diversion for her son. I have found it helpful with some of my younger nieces and nephews.
This iOS app demonstrates the use of a Canvas and the detection of taps. When all the bubbles have been popped, more are added. It never ends!
Comments closedStarting with Xojo 2017r2, Linux apps use GTK3. Since Xojo uses native controls that means your app’s controls will use the theme of the Linux distribution the app runs on. This can sometimes mean that your app’s UI will not look exactly like what you designed in the Layout Editor because a theme may dramatically change control sizes and padding. This is a problem that can occur with any modern GTK3 app.
If this is a problem for your apps, there are a couple ways you can work around it.
Comments closedFor week five of the Just Code Challenge, I made a web app. My wife is a middle school math teacher and sometimes she needs to give the kids quizzes to help them with their math skills.
Comments closedSometimes the idea for a great little app comes down to solving a silly little problem.
Last month, the family went mini-golfing for my son’s birthday. It was a lovely course called Pirate’s Cove Adventure Golf right next to the ocean. But they didn’t have scoring stands and we had to use a tiny pencil on a little cardboard scorecard to keep score. So this week’s app is a simple iOS app track of mini-golf scores!
The iOS app has two screens. The main screen has a giant Table that lists all the 18 holes. You tab on the detail button for a row (it’s the “I” icon) to go to the scoring screen.
Comments closedIn the Mac world, 32-bit apps have been disappearing more and more as time goes on. This year already we’ve seen significant steps toward 64-bit.
In January 2018 Apple stopped accepting 32-bit app submissions to the Mac App Store.
In February 2018, starting with macOS 10.13.4, Apple added a warning that displays the first time you launch a 32-bit app.
In June 2018 Apple stopped accepting updates to 32-bit apps in the Mac App Store. All new apps and app updates must now be 64-bit.
At WWDC 2018 Apple announced that macOS 10.14 will be the final version that support 32-bit apps. Although they did not announce a release date, based on the timing from the past few years macOS 10.14 will probably be released around the end of September 2018.
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