You may or may not be aware that running iOS projects in the Simulator does not allow you to check all of your app’s features. There are a few features which rely on hardware capabilities which the Simulator cannot emulate. This can make it hard to track down bugs, and the only recourse is console logging. Starting in Xojo 2022r1 it’s possible to run your apps right on a physical device connected by USB.
In this tutorial we will see how to retrieve the file icon using macOS Quick Look technology and the regular file type associated with the selected file, for example JPEG, MOV, PDF, RTF, etc. Continue reading to learn how to achieve this using Declares.
…why (does) this process seems so complicated in the first place? What Apple is trying to do is to provide operational security…
Earlier this year ago I wrote a post about using the SF Font symbols on macOS
Picture.SystemImagein iOS apps. However that technique has some downsides. For one, the symbol glyphs are hardcoded, which means that it’s not possible to access the new symbols added to the SF Font by Apple. In addition, it isn’t possible to set the font weight and scale for the glyph. In this new post, I’ll show a more flexible way to work with these symbols on macOS 11+.
MacRumors reported that Google’s design chief for Apple platforms, Jeff Verkoeyen, announced that Google is switching from using a lot of custom controls in its iOS apps. this same device. You only get that if you use native user interface controls. That’s why Xojo has always provided native user interface controls, high-level access to native system functionality and compiled to native code.
Starting in Xojo 2021r2, users with a Xojo Cloud server can deploy web apps which can hook into the Apple Push Notification service directly with a user friendly Xojo API.
Xojo creates native apps and uses the native user interface toolkit on each platform. This is important from the end-user’s point of view – we’ve all used apps that didn’t feel quite right, often Java or Electron-made apps. But it’s also important from the developer’s point of view because many of these design changes are effectively done for you.
With the new UserAuthentication class available in Xojo 2021 Release 1, you can now easily ask an iOS user to authenticate themselves using Face ID, Touch ID or with their password/passcode. In an iOS project, add a UserAuthentication object to your screen and change its name to Authenticator.
The MobileMoviePlayer is a relatively new iOS feature in the Xojo Programming language. To use MobileMoviePlayer start a new iOS project and drag the MoviePlayer control from the Library onto a Screen.