Whether you are using Xojo to create your very first application or if you are coming from other languages, like C# or VisualBasic, customized UI controls are probably one of those things you have in your to-do list. For multiplatform Desktop apps, you will find that the Canvas class offers everything you need. In order to show you how easy it can be, follow this tutorial to recreate the ImageWell UI class control, provided by default in the Xojo framework. Our customized ImageWell will be able to proportionally display any JPEG file dropped by the user on the control, centering it on the available surface.
The ContainerControl is one of the most versatile control classes included in the Xojo framework both for Desktop and Web apps. In fact, it paves the way to complex UI controls creation with the same simplicity you are used to while designing your window layouts. Even better, once you create your complex UI controls using the ContainerControl, you will be able to add them to your Window layouts as if they were regular controls. Plus, you will enjoy the fruits of better OOP encapsulation and the fact that you can create and use the controls dynamically at run time. Want to see this in action? Follow this tutorial and video to create the basis of a multiplatform search field based on the ContainerControl class.
In Xojo 2016 Release 4 we switched our main graphics rendering engine on Windows from GDI and GDI+ to Direct2D/DirectWrite. Direct2D/DirectWrite was first introduced by Microsoft in Windows 7, with support in Vista via a Platform Update. It is (or was at the time) Microsoft’s new high-performance 2D vector Graphics API.