Over the years, the list of technologies upon which Apple depends has grown longer. These technologies provide a great deal of benefit both to developers and end users. Fortunately, Apple provides, supports and maintains the tools required to use these technologies at no cost to developers. Unfortunately, Apple only provides tools that run on macOS.
Starting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
Did you know that you have a custom icon on folders created from your Xojo app? Read on to learn more!
Uniform Type Identifiers (UTIs) are one of the many often misunderstood parts of building native macOS apps. While they’re not just for specifying file types, that’s what I’m going to focus on today.
At WWDC 2019, Apple announced macOS Catalina (10.15). They didn’t specifically mention it during the keynote, but the writing has been on the wall for…
XojoTalk is back with a super-sized episode! Paul and Geoff talk about announcements from WWDC 2019 and more. Download mp3. Show Notes tvOS 13 iOS…
For more years than I’d like to admit, the Layout Editor has been slow in terms of dragging controls around. As you add more controls, it gets worse. For web layouts, it’s been even worse. That’s primarily because we have to draw everything for a web layout whereas for a desktop layout, the OS draws the controls for us.
In an engineering meeting, I mentioned a discussion I had with a user about the speed of the Layout Editor and Travis said he had recently been reminded of how slow it was too. While most of the time issues in Xojo are carefully calculated and prioritized for maximum bang for the buck (as we say around here), that’s not always how it happens. After the meeting, Travis decided to dive into the Layout Editor code and see what could be done to speed it up.
The results are pretty remarkable.
With the availability of Xojo 2018 Release 3, Xojo now supports macOS Mojave’s new dark mode. This means you can update your own apps to support dark mode and it also means that the Xojo IDE works in dark mode.
About three years ago, we added HiDPI/Retina support to our framework which was released to users as part of Xojo 2016r1 when we also shipped our first HiDPI IDE.
With Apple’s announcements at WWDC 2018 and the introduction of dark mode it was time to revisit our graphics and the overall appearance of the IDE again. Here are some things which contribute to the changes that have been made and ones that you will see in the coming months.
In the Mac world, 32-bit apps have been disappearing more and more as time goes on. This year already we’ve seen significant steps toward 64-bit.
In January 2018 Apple stopped accepting 32-bit app submissions to the Mac App Store.
In February 2018, starting with macOS 10.13.4, Apple added a warning that displays the first time you launch a 32-bit app.
In June 2018 Apple stopped accepting updates to 32-bit apps in the Mac App Store. All new apps and app updates must now be 64-bit.
At WWDC 2018 Apple announced that macOS 10.14 will be the final version that support 32-bit apps. Although they did not announce a release date, based on the timing from the past few years macOS 10.14 will probably be released around the end of September 2018.