Starting with Xojo 2024r1 there’s a new Window type in Xojo’s UI/UX bag: Popovers. Popovers are kind of a Modal window with a more transient behavior and associated with a Parent control. A Popover will display the chosen content or layout, the same as when you design the user interface of a window or a Container control that will be included as part of another more complex design or displayed at runtime.
Comments closedTag: UI
In this tutorial learn to design a cross-platform control that dynamically previews images and PDF files. Files can dragged and dropped onto the control, opened from the standard file selection dialog, and, in the case of images, added using Copy and Paste. The file path will be displayed below the addendum file.
Comments closedSometimes it is necessary, or at least user-friendly, to adjust your interface when the user holds down modifier keys.
Comments closedXojo 2019R2 has a lot of new features and enhancements, including the simplification of updating the User Interface in apps from threads running in combination with the main app thread. Doing that in previous releases required the use of a thread in combination with a Timer, for example.
Comments closedIn this final part in his 4 part series on Animating Xojo, Anthony Cyphers covers easing, which can make the most drab User Interface interactions beautiful.
Comments closedIn Part 1 we covered the basic history of animating in Xojo using pre-calculated chunks to modify the width of our component. In Part 2…
Comments closedContinuing with what we previously learned in Animating Xojo, Part 1, this version introduces the use of linear interpolation to calculate the current stage of the animation at each step, plus switching to a Dictionary object for variable storage to setup for future parts in this series.
Comments closedOne of the fun things I get to do regularly is build animations into Xojo desktop components. While incredibly rewarding when you get it right, it can be a long road.
Comments closedXojo includes a good amount of UI controls available from the Library for Desktop, Web, iOS and Raspberry Pi targets. These are the pieces that allow you to layout the user interface of your apps: properties, methods and events that, when combined, define the specific behavior of the project at hand.
Sometimes, subclassing the available controls is the answer to add specific behaviors you need. But what happen when none of the controls offer what you need, whether visually or functionally? The answer is the Canvas class (for Desktop projects), WebCanvas class (for Web projects) and iOSCanvas class for iPhone and iPad devices. But how do you create your own UI controls from scratch? Read on to learn…
Comments closedA long, long time ago (1989) one of the first apps I ever made was an app launcher for the Atari ST. I called it JumpSTART. I originally wrote it in GFA BASIC and then later re-implemented it in Pascal (OSS Personal Pascal, technically).
When I got my first modem I went online with Genie and Delphi and uploaded JumpSTART as freeware. Even though it was freeware, I got a few checks in the mail from people that liked it.
I was reminded of JumpSTART when I saw my dock getting crowed. I thought replicating JumpSTART in Xojo would be a good project for week 8 of #JustCode. Though let’s just call it JumpStart this time around.
Comments closed