Skip to content

Tag: UI

Create Your Own ImageWell Based on Canvas

Whether you are using Xojo to create your very first application or if you are coming from other languages, like C# or VisualBasic, customized UI controls are probably one of those things you have in your to-do list. For multiplatform Desktop apps, you will find that the Canvas class offers everything you need. In order to show you how easy it can be, follow this tutorial to recreate the ImageWell UI class control, provided by default in the Xojo framework. Our customized ImageWell will be able to proportionally display any JPEG file dropped by the user on the control, centering it on the available surface.

Comments closed

THIS IS NOT A DRILL: Poor Interface Design and its Potentially Dangerous Impact

As most of you know, this past Saturday morning, the people of Hawaii got a shocking notification on their smartphones warning of a incoming ballistic missile and that this warning was not a drill. I can only imagine the fear that raced through the minds of more than a million people. This warning, as well all now know, turned out to be a false alarm accidentally set off by a state employee who was attempting to perform an internal test.

Comments closed

First Impressions Matter: 8 Surefire User Interface Design Tips

Your app’s user interface makes the first impression with your user and is vitally important to its success. With today’s modern development tools, it’s easy to create great user interfaces for your app.

Here are 8 proven tips to help ensure you create a user interface that your users will love.

Comments closed

Headless Pi: Using Xojo and Raspberry Pi Without a Display

You don’t need to hook up your Pi to a physical display, keyboard and mouse. You can set up VNC on the Pi so you can remotely connect to it.

My Raspberry Pi 2 sits on my desk next to one of my speakers. It’s not hooked up to any display. I use a combination of SSH, SFTP and VNC when I need to work with it.

Comments closed

There and Back Again: The Evolution of the Graphical User Interface

30 years ago this past January, Apple launched the Macintosh and with it, the first widely available computer with a Graphical User Interface or GUI. If you are less than 25 years old, there’s a very good chance you’ve never used a computer that didn’t have a graphical user interface. But at the time, it was a radical departure from the way in which most people interacted with a computer. Over the past 30 years, the GUI has evolved and in some ways has come full circle.

Comments closed

The iOS 7 UI Controversy

Unless you have been living under a rock for the past week, you know that Apple unvieled iOS 7 and its new user interface coming this fall to an iOS device near you. While there are some great new features, like the engine in a car, it’s not the first thing people notice. Most car shoppers are looking at the color of the paint, the sleekness of the design, the look of the interior and dashboard, etc. In other words, they look at the cars’ UI.

The new UI in iOS 7 is the most controversial thing about it by far. I’ll admit that when I first saw it, I thought they were changing it just to change it. I thought they hadn’t put enough thought into the reasons why or they were just bending to the pressure of change for change’s sake. In my role at Xojo, I think at a lot about UI design. Before long, I realized that of course Apple put a lot of thought into it. That’s what Apple does. It’s their culture. So why were they going with this new, simpler, non-skeumorphic design?

Comments closed