The MobileMoviePlayer is a relatively new iOS feature in the Xojo Programming language. To use MobileMoviePlayer start a new iOS project and drag the MoviePlayer control from the Library onto a Screen.
Comments closedAuthor: Paul Lefebvre
When looping through an array, I am a big fan of using For Each as I find it more readable than using a For loop with a counter and looking up the item in the array with the counter. Sometimes it’s fun to do stuff just because you can! Plus, it makes for a good excuse to learn about some more advanced Xojo features
Comments closedHere’s a fun little project you can try to get a feel for some simple animation in your iOS and future Android apps.
Comments closedXojo Engineers Paul and Travis talk about Xojo 2020 Release 2 and Apple M1 Macs.
Comments closedWith the newly released M1 Macs, there have been lots of questions about being able to run other operating systems on it, particularly from developers that are used to running Window or Linux in Virtual Machines using virtualization on their Intel Macs.
Comments closedA Worker provides a way for you to have code that runs on multiple CPU cores. A Worker achieves this by running its code in a Console app. One or more of these console apps are started based on your Worker settings. Since these run as Console apps, the OS treats them as separate processes and spreads them out amongst available CPU cores.
Comments closedXojo 2020 Release 2 includes API 2.0 for iOS which has many, many changes and new features. Features include MobileMoviePlayer, MobileMapViewer, iOS Notifications …
Comments closedStarting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
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