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Category: iOS

Posts related to iOS development.

iOS Declares from the Xojo Community

Our user community has been busy enhancing the capabilities of Xojo for iOS with Declares!

We have been quite pleased with the feedback we’ve received about Xojo iOS, but we are commonly asked when Xojo will support a specific iOS feature that it does not yet have. We will be adding new iOS features with each release, but you may not have to wait for us to add a feature. With a bit of knowledge about CocoaTouch and the use of the Declare command in Xojo, there are many things you can take advantage of today.

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Deploying iOS Apps Inside Your Company

While the iOS App Store is a great solution for commercial software, not all iOS apps are for public use. If you are building an app just for use inside your company, you won’t want to go through Apple’s app review process (which can take weeks) nor make your app available to the general public. How do you quickly and easily deploy an iOS app just for use by others in your organization?

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Xojo iOS Examples

Need some inspiration or some helpful code to get your first Xojo iOS app started? Take a look at a sampling of the iOS example apps that are included in Xojo iOS!

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Xojo 2014r3 Introduces Xojo iOS and Simple, Annual Pricing

When it comes to software licensing and pricing, the goal is to provide just the right amount of flexibility without making things too complex. It’s difficult, however, to do this without some trial and error which means we occasionally make changes.

With Xojo 2014r3 we are introducing simple, annual pricing for all Xojo licenses:

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Xojo’s iOS Support and 64-bit

As you may have heard, Apple announced that as of February 1st, 2015, all new apps submitted to the iOS App Store must support 64-bit. It was already our intention to be in beta testing on 64-bit in that timeframe. However, our original plan was to support Linux first since more and more Linux servers now only support 64-bit. Instead, we will support iOS first followed by the x86 platforms.

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