Xojo creates native apps and uses the native user interface toolkit on each platform. This is important from the end-user’s point of view – we’ve all used apps that didn’t feel quite right, often Java or Electron-made apps. But it’s also important from the developer’s point of view because many of these design changes are effectively done for you.
Comments closedCategory: iOS
Posts related to iOS development.
With the new UserAuthentication class available in Xojo 2021 Release 1, you can now easily ask an iOS user to authenticate themselves using Face ID, Touch ID or with their password/passcode. In an iOS project, add a UserAuthentication object to your screen and change its name to Authenticator.
Comments closedThe MobileMoviePlayer is a relatively new iOS feature in the Xojo Programming language. To use MobileMoviePlayer start a new iOS project and drag the MoviePlayer control from the Library onto a Screen.
Comments closedHere’s a fun little project you can try to get a feel for some simple animation in your iOS and future Android apps.
Comments closedLearn to build a reusable Gravatar Connection class for web, desktop and iOS apps using the Gravatar API.
Comments closedXojo 2020r2 introduced the new Font class to deal with any font that you want to use in your iOS apps. The Constructor method for the class receives the font name (the PostScript one) and the font size.
Comments closedWith Xojo 2020r2, we’ve given you a really easy way to provide hi-resolution and scalable symbols for use as images in Canvas drawings or as Toolbar…
Comments closedXojo 2020 Release 2 includes API 2.0 for iOS which has many, many changes and new features. Features include MobileMoviePlayer, MobileMapViewer, iOS Notifications …
Comments closedStarting with Xojo 2020 Release 2 you’ll be able to build your own Universal Binary apps! All you’ll have to do is go to your macOS Build Settings and change the Architecture from “x64 (64-bit)” to “Universal” and re-build your project. Xojo does everything else for you.
Comments closedOn the forum a user asked if there was a way to create a rectangle with only the top left and top right corners being rounded. Xojo’s built-in RoundRectangle control draws with all four corners rounded, so that was not an option.
One solution is to use a GraphicsPath to draw exactly what you want. With a GraphicsPath you can use the AddArc() method to add rounded corners and then draw the lines for the rest of the rectangle.
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